Still proud of my small Lego demonstration of what PCSS tries to simulate.
Michael Eggers 🇺🇦🇪🇺
Programming. Graphics/Games-related.
Shooter-game prototype made from scratch in (janky) C++: https://pythno.itch.io/xibalba (free!).
@icculus@mastodon.gamedev.place Love to see this:
A comment on one of the comments in the merged PR:
If someone attempts multiple vibecoded PRs they should get some sort of punishment. Not to be harsh but to discourage others who may attempt the same.
I think it can be harsh. Vibecoding is the worst. Had to deal with Vibecoded PRs and you don't want those people around you. Ever. They should just do something else with their lifes. Better for everyone.
Since I was vocal about the Anthropic #Blender topic I am working on a small video that hopefully can convince people to donate.
I stand by what I said about Anthropic but I also acknowledge that Blender Foundation has actually reacted to the people which is absolutely not the usual case for "normal" businesses.
And I acknowledge that people who work on Blender have to actually pay rent and and eat food.
Is there a turstworth estimate when prices for (memory) hardware will fall again? I am in need of some SSDs, heck, HDDs even. But not willing to pay that.
Environment-Mapping never gets old. Not sure if it is good for the environment, though, with all that chrome.
Ha! I don't need a language like Rust.
I don't need memOIEUYTRIOEPGFHEJFJEFKL:EJKLFJEKLFJKEJFKLEJFKLJEKFJLKEJFLWKEJFKWJLEFJLWEJFJ L *TILT*
How many texels are fetched when doing a texture-lookup in the fragment-shader? I think 2x2 was common across multiple GPUs? But maybe now it is even 4x4? Curious, because it would explain why 16 tap PCF runs so fast that my GPU makes the loudest coilwhine ever hear of. Doing 32 taps already cuts the framerate by 4! And 16 taps don't do anything to the framerate. So PCF at 16 taps is free (seemingly).