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Scherzog von Beast Oil

@scherzog@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

A tulpa in search of wings.

Trying to scientifically prove that GPUs have other uses than (badly) simulating neural tissue by day, hunting scattered dreams by night.

Recently took a liking to swimming. Never learned proper technique but it still beats the crowds and injury-proneness of gym -- and I get to live the Dream Pools vibe every time.

0 Followers
0 Following
19 Posts
Joined February 28, 2024
Pronouns:
he/him
Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 2mo ago
Replying to
@bruce@darkmoon.social @bob_zim@infosec.exchange @cR0w@infosec.exchange Speaking of history, at least in bash, if you put one or more spaces before your command, that command does NOT get saved to your command history. 👻 This is sometimes useful when you have to repeatedly run a very long command and then want to do a one-time test of some variation of it without breaking your "up+enter" flow.
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 5mo ago
Replying to
@dthompson given the uhh... incidents that keep happening I'm inclined to compare it to freddy fazbear's pizza
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 5mo ago
Replying to
@yiningkarlli That actually makes for way cooler choreography with audio too
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 5mo ago
Replying to
@catsalad@infosec.exchange @sasutina13@lgbtqia.space @catsalad@masto.hackers.town Universal Soup Base
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 25mo ago
Replying to
@lina@vt.social There is a *fuckton* of pride at stake among C (and C++) developers. "C(++) is a perfectly good language, just write your code correctly from the start and never make mistakes" is a statement I hear with almost frightening regularity. Of course that usually also correlates with said people being rather found dead than admitting they may have made bad design decisions in the past (or worse, mistakes while implementing said designs).
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 5mo ago
Replying to
@gnomon This is the kind of post that makes me wish I could star it more than once -.-
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 8mo ago
Replying to
@Ninji@wuffs.org if managers around the globe had some Courage™ we would have Big Fucking GIF 9000 by now
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 5mo ago
Replying to
@eniko@mastodon.gamedev.place I've no idea what is going on in that image but it certainly is aesthetically pleasing.
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 5mo ago
Replying to
@whitequark@social.treehouse.systems Congrats!
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 6mo ago
Replying to
@clever_reports@mastodon.art Loving the color palette on this one. It really hits that feeling of a hot cup of tea that keeps you cozy in spite of the night chill that's setting in.
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 25mo ago
Replying to
@crazyeddie@mastodon.social @lina@vt.social Idk, the person I hear it most from is very much a C++Next fanboy. The usual reactions to any complaints about the language are "ah but C++25/30/40 will address that" and that failing again "skill issue, shoulda used $feature". My biggest problem with C++ is that nothing really pushed people towards the modern helper features so all the old style code remains mainstream.
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 25mo ago
Replying to
@pinskia@hachyderm.io @crazyeddie@mastodon.social @lina@vt.social The difference is that in Rust the compiler bugs you to actually adopt the latest best practices with varying degrees of insistence and helpfulness, while in C++ you can go for 20 years without ever even hearing about them. And if you do hear about them chances are that at least one of the developers of the code base is an old curmudgeon who doesn't like the syntax for new features and so you are stuck with (a subset of) C++98.
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 28mo ago
Replying to
@kde@floss.social It could really use a link back to the index page at the top though -- at least in my small browser window I didn't spot one.
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 6mo ago
Replying to
@FeloniousPunk Road 96 comes to mind
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 19mo ago
Replying to
@baralheia @whitequark I believe all of these apply to combat dolls too
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 5mo ago
Replying to
@woe2you @lina *looks them up on bandcamp* *nothing but midjourney slop cover images since 2021* mayyybe not the ideal artist for this thread, despite the name of the track
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 28mo ago
Replying to
@kde@floss.social TIL about the "for" page, that's a great starting point to point new people at!
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 28mo ago
Replying to
@kde@floss.social Yep, was the first thing I looked for after seeing the creatives page: "surely there must be a similar page for other types too"
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Open post
Scherzog von Beast Oil @scherzog@mastodon.gamedev.place
· 3mo ago
Replying to
@0xabad1dea@infosec.exchange Loads a lot faster than the old site too, nice!
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