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Matt Hogan :psyduck:

@mtthgn@mastodon.social
mastodon 4.8.0-nightly.2026-10-06
  • Open on mastodon.social

Software engineer, maker of half-finished things.

0 Followers
0 Following
11 Posts
Joined December 13, 2022
Website:
https://mtthgn.com
Open post
Matt Hogan :psyduck: @mtthgn@mastodon.social
· 6mo ago
Replying to
Players can sense the common sizes that appear on the screen, so meta sprites can make things feel a lot more natural + less boxy. They can also lead to more efficient OBJ VRAM usage. This sprite could technically be a 64x64 sprite, but it'd take over 2x the VRAM! #gamedev #retrogaming #pixelart
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Open post
Matt Hogan :psyduck: @mtthgn@mastodon.social
· 6mo ago
Replying to
@harriorrihar I bet @davidrevoy does! Of everyone on my timeline, he seems like a #Krita expert.
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Open post
Matt Hogan :psyduck: @mtthgn@mastodon.social
· 5mo ago
Replying to
@slembcke@mastodon.gamedev.place congrats on getting your demo released! Making it to this point is an incredible accomplishment! It looks great!
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Open post
Matt Hogan :psyduck: @mtthgn@mastodon.social
· 6mo ago
Replying to
@hpunq @strudel this is incredible! You have a great sound.
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Open post
Matt Hogan :psyduck: @mtthgn@mastodon.social
· 6mo ago

Amazing sub title on this article: "KitchenAid is putting Hall effect sensors in its hardware before Nintendo does." 😂

https://www.theverge.com/tech/901470/kitchenaid-artisan-plus-tilting-stand-mixer-speed-control-light

theverge.com
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Open post
Matt Hogan :psyduck: @mtthgn@mastodon.social
· 6mo ago

So, I've been thinking about switching instances. I started on mastodon.social because I didn't really know anything else, but mastodon.gamedev.place seems to be where everyone I interact with is at.

Is switching instances pretty painless? Will I notice any material differences if I switch?

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Open post
Matt Hogan :psyduck: @mtthgn@mastodon.social
· 6mo ago
Replying to
@cwebber To me, code is a "material" through which art can be produced. Code is to the program as paint is to portrait. The material can be used for things that some might not consider art, but the potential for human expression, for representing and wrestling with the human experience is as possible with code as it is with paint.
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Open post
Matt Hogan :psyduck: @mtthgn@mastodon.social
· 6mo ago
Replying to
@bbbbbr@mastodon.gamedev.place I'm not too worried about posts following me, to be honest. I'm more just curious whether it will "feel" different than being on mastodon.social, or if the all that will be changing is effectively some URLs that I frequent.
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Open post
Matt Hogan :psyduck: @mtthgn@mastodon.social
· 6mo ago
Replying to
@slembcke@mastodon.gamedev.place Based on what I'm seeing, the NES has a little less than 29,780.5 cycles per frame (via nesdev.org) and for the GBA it's 280,896 cycles per frame. I can see how, with approximately a tenth of the cycles, you'd more quickly reach for precomputed values!
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