bbbbbr
Scrapper. Napper. Occasional bit pusher
Game Boy homebrew games & Carts: https://bbbbbr.itch.io
Wordyl: https://ferrantecrafts.com/products/gb-wordyl
Petris: ferrantecrafts.com/products/petris
#GBDK dev team member
#MegaDuck info: https://megaduck.dev
@dansup@mastodon.social @aspensmonster@tenforward.social Something to consider: I solved a similar question of how to balance "quality" vs improved discoverability for more obscure entries (in a different domain) by doing:
- "featured + ~5% random shuffle/mix chance per entry"
This way there is plenty at the top of what many people may be looking for. Along with giving more obscure entries a better chance at visibility that may just pay off if the right person sees it.
@nivrig @mcmartin Hadn't seen this article before, cool!
A couple notes:
I'm not convinced about VSCode as a C editor but the debugging is nice.
Not sure it's mentioned, but the Emulicious debug adapter also works with sublime text. Unsure about any other editors.
GBDK-2020 leans on Windows-only tools for graphics
Wondering if CrossZGB is meant here? For that, gbtd/gbmb are supported, but mainly for legacy reasons and whatever pixel art editor people want use is the recommendation.