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Ingo Paschke

@ipaschke@cyberplace.social
mastodon 4.7.3
  • Open on cyberplace.social

Infosec by day, old computers, synths and electronic music by night. Degree in CS.

Formerly ipaschke@mastodon.social

337 Followers
426 Following
44 Posts
Joined January 08, 2025
Pronouns:
he/him
Open post
Ingo Paschke @ipaschke@cyberplace.social
· 4mo ago
Boosted by @joe@f.duriansoftware.com
My NetHack 5.0.0 Classic Macintosh port is almost ready. It can now also use tile mode and the optimized tile renderer from the Amiga version runs nicely even on lower end Macs (you still need a Mac with at least 8 MB of memory). #NetHack #Macintosh #RetroComputing #Roguelike
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Ingo Paschke @ipaschke@cyberplace.social
· 2mo ago
I found the original ROM files for the DaynaPort SCSI/Link and got some more insights on how the device actually behaves. Here's updated version of the BlueSCSI v2 Pico 2 firmware. Tested on an Atari Falcon with the included MiNT driver, a Macintosh SE/30 (both around 100KB/s) and a Macintosh Plus. https://github.com/ingpaschke/BlueSCSI-v2/releases/tag/v2026.07.25-daynaport It's Retrocomputing if you're glad you got 1 MBit/s 😄 #Macintosh #Atari #Retrocomputing
github.com
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 3mo ago

Worked on NetHack 5.0 for m68k some more over the weekend.

It now supports all major Nethack 5 UI features:

  • status hilights
  • HP bar
  • 2 and 3 line status bars
  • sound
  • window positions and fonts customizable
  • optional permanent inventory
  • tiles in menus / inventory
  • overview window
  • fat binary (m68k+PPC)

Still needs some testing + polish, so it's not yet publicly available.

Some enhancements coming to Amiga and Atari too.

#macintosh #nethack #roguelike

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Ingo Paschke @ipaschke@cyberplace.social
· 2mo ago
Mystery graphics card found in a Macintosh SE... Has anyone seen that before? Are there any drivers available? 70 MHz pixel clock seems to imply something like 1152x900? TTL monochrome? #macintosh #retroComputing
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Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

Here's the classic Mac port of Nethack 3.7 I've been working on.

There are still some bugs remaining and some clean up to be done, but I wanted to put this out there for you to play.

It should run on Macs running System 7+ with at least 5 MB of free RAM and a 68020 processor.

https://github.com/ingpaschke/NetHack/releases/tag/v3.7.0-mac68k

#marchintosh #macintosh #retroComputing #nethack #roguelike

GitHub

Release v3.7.0-mac68k · ingpaschke/NetHack

Update Read Me: no longer a prerelease

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 7mo ago

The second installment in "Update all the orphaned ports!": Frotz for the Amiga.

This great Amiga port from 2007 now uses the newest Z-Code engine from Frotz 2.5.5 (2025).

Should be available soon on aminet.

#Amiga #interactivefiction #textadventure #retroComputing #infocom

cyberplace.social

Cyberplace

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 2mo ago
it's Cubase for Atari. But it doesn't need a dongle or a dongle emulator that messes with the timing. https://drive.proton.me/urls/VHCKTTA0KG#8Mps4nbfzjJx #atari #retrocomputing
drive.proton.me
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago

Surprise release of Nethack 5.0.0!

https://nethack.org/common/index.html

#nethack #roguelike #macintosh #retroComputing

nethack.org

NetHack 5.0.0: Main Page

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 4mo ago

Please help me test NetHack for the Atari ST, especially if you have real hardware capable of running it.

https://github.com/ingpaschke/NetHack/releases/tag/v5.0-atari-wip

#Atari #NetHack #retroComputing

github.com
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Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

And the final port in my m68k-Nethack 3.7 trilogy is up and running! The last known version of Nethack for classic Macs was 3.1.3 (1993), I believe.

It seem to be fully playable, but there are a few quirks remaining, the most annoying: No status bar. And clicking on the map currently produces a "program in disorder" message... And lua seems to be extra slow: It takes about 2 minutes to initialize! Slower than on the Amiga 1000.

#nethack #roguelike #retrocomputing #marchintosh

cyberplace.social

Cyberplace

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

Here's my GEM ZCode-Interpreter for anyone who's interested.

V3-V8, text only, Quetzal saves, input history, notepad feature. Needs about 450KB + size of the game. Plays nice with MagiC and MiNT.

https://drive.proton.me/urls/9JVYXF9R24#9DAOwg1ptruO

#atari #retroComputing #interactivefiction #infocom

drive.proton.me
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Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

I ported my experimental Z-Code interpreter to the Atari ST, mainly because all other platforms have better options and there is no good GEM interpreter for the Atari.

It also runs V3-V8, passes all tests included in the Frotz distribution, has command history and the Notepad-feature with copy and paste from the story window for notekeeping (notes are saved in the Quetzal compliant save files)

#interactivefiction #atari #retroComputing

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Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago
Replying to
Tile mode now also fully working. #nethack #amiga #retroComputing
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago

#atari #wip #nethack #roguelike

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago
Replying to
@me_ Hell yeah! Accidental #marchintosh contribution 😃
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Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

WIP. IYKYK.

#nethack #roguelike #retroComputing

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Cyberplace

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Ingo Paschke @ipaschke@cyberplace.social
· 2mo ago
So what's new about the Cubase binary? It's of course based on the reverse engineered equations of the original dongle. But it differs from Zippys approach: Zippy's dongle emulator was exactly that — a faithful emulator of the equations and flip-flops from the decapped real hardware dongle. One subroutine per cell, computing each flip-flop's next value from the current pin states. 1/x #atari #retrocomputing
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago

Progress: The map now has its own window and uses the Amiga port's intelligent update mechanism. It now plays quite nice, but there is still a lot to do.

#nethack #macintosh #retroComputing

cyberplace.social

Cyberplace

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 7mo ago

If you have an Amiga with at least 4 MB of RAM, you can help me test this early build of Nethack-3.6.7

https://drive.proton.me/urls/2SGX26WPFC#k1Wa2HUjn62T

Unpack the archive, assign nethack: to that directory, make sure to have a resonably large stack size (like "stack 65535") and run NetHack.

Users with RTG graphics can set "amitile" as the window type in Nethack.cnf.

#nethack #amiga #retroComputing

drive.proton.me
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago
Replying to
Without any changes apart from removing the check, ST Nethack runs fine in monochrome mode. I don't really know why the GEM port didn't enable it and told all ST High users to use the TOS (tty) version instead. As I said, 3.7 won't ever run on an Atari ST (unless there are some wild memory expansions that get around the MMU's 4 MB limit), but 3.6.7 should be possible on stock STs with 4MB. #atari #retrocomputing #nethack
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Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

It bugged me that my Nethack 3.6.7 Atari port couldn't actually run on an Atari ST, so I tried again.

Nethack's beautiful GEM interface never ran on stock Atari STs, because it needed a 16 color mode with a high resolution like 640x480. That now works again and should run on a Mega ST 4 with a VME graphics card like the ET4000. That required memory optimizations and palette remapping code to make the 32 color NH3.6 palette look good and still have sane GEM colors.

#atari #retrogaming

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

My Infocom interpreter now running on System 7. It uses the Textedit component for everything. That works quite well for now but maybe I'll run into limitations with this approach later.

#Marchintosh #retroComputing #interactivefiction

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Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago

How annoying. I'm on it... #nethack #amiga

cyberplace.social

Cyberplace

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago

@syllopsium@peoplemaking.games That's good progress for today, but will take a while until it's ready.

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago

🤔

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago
Replying to
It's better with Bayer dithering instead of Floyd-Steinberg...
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

OMG! #nethack #amiga

cyberplace.social

Cyberplace

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Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

This turns out to be extra hard because of how broken just about everything is with crosscompilers and emulators for classic Macintosh.

Retro68 can't handle large executables. Basilisk is such a patched up mess that it doesn't behave like a real Mac at all when it comes to broken executables. Qemu can't even trigger the debugger on execeptions. Its gdb bridge can't even get the byte order of registers right.

I hate it all. I'm close to just flipping the table an call it quits.

#retrocomputing

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago
Replying to
With dithered tiles...
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago
Replying to
@_the_cloud someone else hijacked that version number... https://nethackwiki.com/wiki/NetHack_4
nethackwiki.com
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 4mo ago
Replying to
@Rajah@m.g3l.org Thanks! Yes, that's basically all expected behavior, because that's how the 20 year old Atari ST port did it and this first step is basically just a straight port first. This will all be fixed in future revisions. Restoring the palette should be easy of course.
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago
Replying to
@funcrunch NH500AMI.ZIP is my proudest archievment 😃. I never ascended any characters, but compiled Nethack for 3 dead architectures... 🎉
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

I'm looking for a service manual for a Panasonic SA-65. hifiengine seems to be the only source on the Internet that has it. Unfortunately, they closed registrations and don't provide any method of contacting them for unregistered users.

Can someone help me?

#repair #hifi #vintageaudio #electronics

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Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

What if Wine, but TOS? Stellt sich heraus, das ist ein durchaus tragbares Konzept...

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Ingo Paschke @ipaschke@cyberplace.social
· 6mo ago

Vibe coded snprintf...

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Ingo Paschke @ipaschke@cyberplace.social
· 4mo ago
Replying to
@zwangseinweisung@mastodon.social This looks like EmuTOS which I know isn't working right now (it's metioned in the README.txt and release page). Still looking into that...
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago

I got an XTEINK X4 because I always wanted a very pocketable eReader and I'm quite pleased with it.

Replaced the stock firmware with #crosspoint and tweaked the font and paragraph rendering a bit. The device has too little RAM to run a TrueType renderer, so it has to use a prerendered Bitmap font at whole pixel positions. It turns out that if you render the exact same font at an offset of .5px, you can get subpixel precision when placing glyphs. And use that to get smooth pagaraph flow.

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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 4mo ago
Replying to
@gunstick@mastodon.opencloud.lu Yes, you need 6 MB of RAM and a VGA class graphics board. For example a Mega ST with Storm ST, MonSTer or TwiSTEr plus an ET 4000 or ATW 800/2 graphics board. So stock Atari STs are out, sadly. But such a configuration is probably still more common than an Atari TT or Falcon...
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Open post
Ingo Paschke @ipaschke@cyberplace.social
· 4mo ago
Replying to
@zwangseinweisung@mastodon.social Thanks! That's interesting. Does the ASCII-map work (press F2)?
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Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago
Replying to
@fsteiner Ja, von mir aus. Aber so ziemlich jeder Hack in dieser "alles in der Cloud"-Welt fängt damit an, dass sich jemand dumm angestellt hat. Angreifer hacken nicht mehr im klassischen Sinne, sie melden sich einfach an.
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Ingo Paschke @ipaschke@cyberplace.social
· 5mo ago
Replying to
@tempelorg@iosdev.space I feel more like Phoenix Wright...
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