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🌈 Andrew ☄️

@bnut@aus.social
mastodon 4.7.2
  • Open on aus.social

I enjoy making things that make it easier to make the things I enjoy. Mostly programming.

Follows welcome if you don’t look like a bot.

205 Followers
511 Following
28 Posts
Joined November 21, 2022
Pronouns:
he/him they/them
Location:
Australia/nipaluna
Open post
🌈 Andrew ☄️ @bnut@aus.social
· 6mo ago
Replying to
@eniko@mastodon.gamedev.place yeah, I had a similar reaction after skimming the same person’s article about people being wrong to cheer the verdict against Meta. They seem to have a lot of blind spots about scale.
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 6mo ago
Replying to
@eniko@mastodon.gamedev.place I didn’t know them before today, but after seeing that article I mentioned I looked at what else they’ve written and your one and an atproto one stood out as likely “bad takes” from the headlines
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 7mo ago
Replying to
@demofox@mastodon.gamedev.place sounds cool! I used to use this library for those purposes about 20 years ago, but it hasn’t been updated for several years https://github.com/thedmd/pixeltoaster
github.com
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 6mo ago
Replying to
@aras@mastodon.gamedev.place total garbage, it changes the environment and lighting as well as character faces. I wonder if the face is even consistent from one scene to the next, or if two similar enough characters will be blended to the same bland generic face
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 7mo ago
Replying to
@munificent@mastodon.social @d@waferbaby.com I was thinking it may not be the right sentiment, haha
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 7mo ago
Replying to
@munificent@mastodon.social @d@waferbaby.com I just bought your book too, I heard good things! I hadn't seen on-demand printing before, nifty.
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@eniko@mastodon.gamedev.place it’d be cool to add wall sconces, if you could limit its impact to a single tile, maybe you’d have to animate it a little though
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@freebliss@post.lurk.org static sites are just so intrinsically appealing
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@lindsey@recurse.social ah yeah, sorry. I reread what you said after I posted and thought I may have misinterpreted. It’s not quite what you want, but I saw this shared recently
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@chaosthief@mastoart.social looks cool! What’s curves in this context? Is it a mesh following a spline?
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@yiningkarlli very cool! Although I’ve been wondering why it doesn’t have the visemes/lipsync anymore? I thought keeping them would be more inclusive for people that supplement signing ability with lip reading
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@ClearlyClaire @MastodonEngineering makes sense, thanks! I was assuming it was something like that. I suppose there's a tradeoff in engineering effort to make upgrades easier versus supporting older versions
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@lisyarus@mastodon.gamedev.place looks interesting, I’ll read it later! I feel like it’s obligatory for me to link https://herbie.uwplse.org/demo/ here. It’s an excellent tool for finding alternative math expressions which are faster and/or have better float precision.
herbie.uwplse.org

Herbie web demo

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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 7mo ago
Replying to
@kojack@mastodon.gamedev.place oh yeah, I’d forgotten about that, I think I used this one: https://sourceforge.net/projects/tinyptc/
SourceForge

TinyPTC

Download TinyPTC for free. A small and easy to use framebuffer graphics library

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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 20mo ago
Replying to
@cwebber@social.coop OOI is there a porting guide or spec for goblin, for porting it to other languages? Or is it too much of a moving target at the moment?
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 20mo ago
Replying to
@cwebber@social.coop I don’t think this is a mark against your goals (or exclusive to), but I think what many people like about Fedi (and some people dislike), is that it doesn’t have to be ambitious. It’s often not growth oriented, it doesn’t measure success by number of users, it’s often small friendly communities like a small town where people are friendly and recognise each other and assume good intentions. People are more themselves, and not putting on some business facade, and that’s often rewarded by more genuine conversations and deeper connection. Quality over quantity perhaps. For me, in the case of computer games, I tend to avoid social aspects because it’s stressful to me. I have nothing against being able to play with friends, but I don’t want software to default to throwing me in with strangers when I’m trying to relax. Although that’s what many games are nowadays because it’s an often successful growth strategy. Making it easier to collaborate, share, if you wish, and not be owned by a corporation, sounds good though. Social to mean friendly, not to mean some kind of viral marketing growth strategy.
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 44mo ago
Replying to
@dsandler@mastodon.social next panel: “Slack!? I don’t have time for that with all the meetings and emails!”
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 38mo ago
Replying to
@georgetakei@universeodon.com sounds like y’all need something like preferential voting
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 35mo ago
Replying to
@bflipp@vmst.io you might try canva.com, they’re remote friendly, use aws extensively and use snowflake (or at least, used to). It was a great place to work when I was there. They’re adding lots of international offices, but used to do a lot of their engineering in Australia, so it’d be worth verifying if remote from your timezone is fine for whichever team you apply for.
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 29mo ago
Replying to
@quinnanya this other post might have some https://hachyderm.io/@cyberlyra/112411427459797241
hachyderm.io
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@MastodonEngineering I’ve noticed you supporting older versions like this before. OOI do you know why people don’t want to upgrade? Or is there some other reason you’re supporting old versions?
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@lexfeathers I often find it hard to enjoy classic genre defining films because of a similar thing, they’re often only good when compared to what came before them, not what came after. Everything good about them has been ripped off by subsequent films and their message is diluted by comparison. I don’t have the context of someone watching it when it first came out, when it was perhaps subtle and unrefined, but at least risk taking and original. I wonder if that’s what’s happening here with Bladerunner.
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 8mo ago
Replying to
@BlenderStudio it’s a pity it seems to lose all that beautiful detail and vibrant colours in the last render in that video
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 8mo ago
Replying to
@sybren I clarified, in my post, I should have said last not final. The video they shared makes it look like the end of their iterative process.
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 8mo ago
Replying to
@sybren I’m sure, but this is about the post, making this a criticism of the project is all you.
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@chaosthief@mastoart.social ah ok, and that’s rendered with a certain thickness in world-space?
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@chaosthief@mastoart.social nifty, thanks for the link!
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Open post
🌈 Andrew ☄️ @bnut@aus.social
· 5mo ago
Replying to
@lindsey@recurse.social I worked on an operational transform based one for a while, which was an evolution from Google Wave. There’s server authoritative versioning which defines a window of operations (deltas) that need to be resolved when merging. The structures are built from data types that are carefully designed (category theory) for associativity. Clients merge local deltas together then send it with their server (and client) version. The server sends back a delta for the resolved changes since the client’s sent version.
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