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youen

@youen@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Currently working on #Contraptioneer, a #FreeSoftware construction #game in a smooth #voxel world, using #Godot.

I like to make stuff, both hardware and virtual.

Interested in #GameDev, #OpenHardware, #LowTech, and curious to discover more.

I live in #France. Please bear with my occasional weird formulations, I'm not a native English speaker.

#NoAI

220 Followers
227 Following
13 Posts
Joined August 23, 2024
Contraptioneer:
https://contraptioneer.org/
Tip:
https://ko-fi.com/youen_
Open post
youen @youen@mastodon.gamedev.place
· 4mo ago
Replying to
@eniko@mastodon.gamedev.place wonder what the curve of "abandoned apps that kind of work but are not maintained and are left to die on next OS breaking change" is going to look like 👀
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Open post
youen @youen@mastodon.gamedev.place
· 6mo ago
Replying to
Some clues: the crime scene 🫣
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Open post
youen @youen@mastodon.gamedev.place
· 7mo ago
Replying to
@cmconseils@mastodon.social we do know that many had feathers though, so this should be added to these drawings.
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Open post
youen @youen@mastodon.gamedev.place
· 5mo ago
Replying to
@eniko so far I'm working around this by not even trying to think about considering to estimate how much time I'll need. (though I didn't start with a game jam) But I suppose this is only possible when your revenue is not dependent on finishing and selling the game.
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Open post
youen @youen@mastodon.gamedev.place
· 5mo ago
Replying to
@runevision@mastodon.gamedev.place @benthroop@mastodon.gamedev.place multiplayer is a tough subject. It adds a lot of complexities, bugs, testing hassle... But starting with a solo game thinking "maybe I'll add multiplayer later" is not a good way to do it either. There is no good solution, for all the kind of games where multiplayer is "nice to have" but is not mandatory for that kind of game. I mean, even if it wasn't a puzzle game, with those specific additional difficulties, it would still be a tough decision.
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Open post
youen @youen@mastodon.gamedev.place
· 7mo ago
Replying to
@oblomov if anyone has job offers for this, I'd like to apply (some day). Whatever the metrics you'd use to measure my performance you'll find I'm pretty good (we can work out the details later)
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Open post
youen @youen@mastodon.gamedev.place
· 8mo ago
Replying to
I've spent some time improving on the same idea of an island with mountains. The most difficult part is to get coherent river beds (always going downhill, even though the terrain is made up of random noise). It's not finished, but I think it looks cool for a starting point, to define scales and place the main elements.
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Open post
youen @youen@mastodon.gamedev.place
· 8mo ago
Replying to
Here is how it looks in the game, and also with the #FluidSimulation to have actual rivers infinitely flowing from the sources I've placed, until it gets to the sea. It's still very empty, but there should be some potential for interesting perspectives.
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Open post
youen @youen@mastodon.gamedev.place
· 8mo ago
Replying to
To give an idea of scales, the map is 16x16km, which means the cliffs on the coast are about 300m high, and I don't know exactly but the highest mount probably 2km high. In-game we are really much closer than this preview. So the heightmap needs to be exported at high resolution (my target is 8192x8192), which means one point every 2m of terrain. I couldn't achieve such details with real elevation maps, and of course I can't draw that kind of data by hand.
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Open post
youen @youen@mastodon.gamedev.place
· 8mo ago
Replying to
It's not finished yet, notably I need to configure the erosion simulations to make mountains look more realistic, place big rivers strategically for gameplay reasons (this is of course where the #FluidSimulation https://mastodon.gamedev.place/@youen/115860872576805368 will come in action). And there are tons of things that could be improved. It can look cool in the preview, but not that much in-game with the different perspective. And then, that's only elevation data, I also need to work on texturing, vegetation, etc 😅
mastodon.gamedev.place

youen: "I have finished implementation of the liquid mesh…" - Gamedev Mastodon

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Open post
youen @youen@mastodon.gamedev.place
· 8mo ago
Replying to
I think I can now officially announce that I love this tool! How could I know I liked combining mathematical functions that much? Beside, I created in a few hours this first version of my game map, which is way beyond anything I could cobble together in the last days (I was trying to combine real Earth elevation maps, but with disappointing results). #gamedev
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