I'm once again working on a little gyro project. This FPS called Lead Haul was recently put under an open source license by its developer and I thought it would be a nice candidate to try out the sensor API stuff in the development version of LÖVE.
Current implementation is very rudimentary, but barely playable.
You can find the original here https://youdoyoubuddy.itch.io/lead-haul
Remote
sndein
@sndein@mastodon.gamedev.place
wannabe gamedev
I post whatever here, if you're looking specifically for posts about the game I'm currently working on follow #ChasmClimb
35 Followers
74 Following
8 Posts
Joined August 12, 2023
Itch:
Website:
Open post
Replying to
@ansuz@gts.cryptography.dog @jacqueline@chaos.social It pains me how relatable that sentence is.
2
0
1
0
Open post
RE: https://mastodon.gamedev.place/@sndein/116505532809409220
This is now fully implemented and working. Have a go and let me know if there are any issues to iron out.
Downloads right here:
https://f-hub.org/sndein/LeadHaul/releases
2
0
0
0
Open post
Replying to
@Bigou @gamingonlinux If you haven't used it in a long while you might have to update the firmware on it. That's not possible directly via Steam anymore iirc. There's manual ways to do it and also this website, never tried it myself though
https://steamcontroller.tools/
1
1
1
0
Open post
And some footage of my game.
Just added some grass.
8
2
2
0
Open post
Replying to
@Bigou @gamingonlinux The original still works just fine for me. Fully configurable in Steam Input and with lizard mode outside of that as it always has been. SDL games can also make use of it without Steam, including the gyro and paddles.
0
3
0
0
Open post
Replying to
@leanderlindahl@social.folkdata.se @Krita@mastodon.art The Github repo is just a mirror I'm pretty sure. Their main repo is on KDE's own Gitlab.
0
1
0
0
