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Spencer Magnusson

@smagnusson@graphics.social
mastodon 4.7.3
  • Open on graphics.social

Pipeline engineer at DreamWorks (opinions are my own, of course). Blender enthusiast + add-on developer. Trying screenwriting as well. Proud husband, father, and Christian. #b3d #blender3d #python

I post more personal thoughts under #SundayThoughts

Note: most of my posts auto-delete after a couple weeks. That is normal. If you really want me to save a post for posterity, let me know :)

419 Followers
203 Following
14 Posts
Joined February 10, 2025
Links:
https://spencermagnusson.com
Pronouns:
he/him/his
Location:
United States
Open post
Spencer Magnusson @smagnusson@graphics.social
· 2mo ago

#SundayThoughts found #3GoodThings hashtag, want to try it out:

  1. Finally fixed our patio furniture, one of the legs wasn't balanced. Had my toddler "help," which was fun. People forget how much kids love to help. It's so rewarding.
  2. After helping in the yard, the three of us played ball. Nice quiet moments.
  3. Finished editing a chapter for my upcoming Blender course. Coding is always the slowest and hardest to record, so I'm glad I pushed through it and re-recorded for a better take.
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Open post
Spencer Magnusson @smagnusson@graphics.social
· 4mo ago

Programmed my first script in #Rust a couple days ago. My thoughts:

- ranges are cool
- non-mutable typed variables by default is VERY cool
- importing seems weird but I'll figure it out
- labeling loops for `continue`s and `break`s is VERY cool
- having single quotes mean characters and double quotes mean strings will take some getting used to, again
- types in shorthand (e.g. `i64`) is nice for typing, hard for reading
- why the heck does `println!` have an exclamation point?

#RustLang

graphics.social

Graphics.social

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Open post
Spencer Magnusson @smagnusson@graphics.social
· 5mo ago

Edit: closed, I got plenty of responses, thank you fediverse!

Any graphic designers focused on #typography here? I'm wanting to convert/remaster one of my old logos, expand it into a (partial) font I could use for videos. I have the tools, but not the time or experience to know what needs fixing.

If you're interested and have created/edited fonts before, DM me your related portfolio and we can talk. If you know someone who may be interested, please boost. #GraphicDesign #font #FontForge #logo

graphics.social

Graphics.social

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Open post
Spencer Magnusson @smagnusson@graphics.social
· 4mo ago

My blog, "Beyond the Horizon," is now up! It's a migration of my Beehiiv newsletter (which never really acted as one, just personal thoughts/reflections) but it's got all the bells and whistles. Light and dark themes, RSS feed visible on the site (*cough* Beehiiv), and a lightweight client-side search engine.

It also comes with my latest post, thoughts on "Guilt from Not Being Productive Enough". Read it now:

https://blog.spencermagnusson.com/

#blog #RSS #Newsletter

Beyond the Horizon
blog.spencermagnusson.com

Beyond the Horizon

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Open post
Spencer Magnusson @smagnusson@graphics.social
· 4mo ago

Oh hello there. Didn't expect this kind of Easter Egg, but I love it. #Bioshock #Bioshock2

graphics.social

Graphics.social

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Open post
Spencer Magnusson @smagnusson@graphics.social
· 4mo ago

RE: @Blender@mastodon.social

The roadmap items I'm particularly looking forward to:

- Project Setup (variables set across .blend files)
- Dynamic Overrides (easier linked .blend file management)
- Collection Import ("import" an FBX/USD file that auto-updates if the file changes!)
- Ripple editing and compositor modifier for VSE
- Loop Tools natively in Blender!
- Multi-stage and per-sample compositing

...I guess that's like most of them 😄 still excited #b3d #Blender3d

mastodon.social

Blender 🔶: "Meet the Blender Roadmap, your live overview of p…" - Mastodon

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Open post
Spencer Magnusson @smagnusson@graphics.social
· 4mo ago

@BlenderStudio@mastodon.social , just wanted to let you know my wife hopes to buy plush animals of all the "Singularity" critters. In her words, "they're too cute." Great work on the short.

#b3d #blender3d #singularity

graphics.social
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Spencer Magnusson @smagnusson@graphics.social
· 7mo ago
Replying to
For any that prefer YouTube: https://www.youtube.com/watch?v=0amlKMClE4s

Optimization in Blender - Better Samples, Faster and Less Noisy Renders

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Open post
Spencer Magnusson @smagnusson@graphics.social
· 4mo ago

#SundayThoughts happy Memorial Day. Nothing quite as sobering as when I visited the cemetery at Pensacola naval base. Or the memorials in Hawaii, both Pearl Harbor's and Lady Colombia's.

To the soldiers who never came back. To the mothers and fathers and children who opened the door to hear a stranger bearing sad news. For every battle that was also a loss.

graphics.social

Graphics.social

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Open post
Spencer Magnusson @smagnusson@graphics.social
· 2mo ago

#3GoodThings

  1. Finally got the remaining fixed nail pops painted over. Now we don't have marking tape on the walls.
  2. Last night, for the first time after a long streak of 90-100 degree Fahrenheit days, it was finally cool enough that we could open the windows for an evening breeze.
  3. Ended up not doing a YouTube/PeerTube video this month. I meant to, but with the coursework and family events, didn't have time to plan. A bummer, but it let me relax a little this past week.
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Open post
Spencer Magnusson @smagnusson@graphics.social
· 1mo ago

#3GoodThings #SundayThoughts

  1. Got rid of a huge wolf spider in our backyard.
  2. Recorded and editing two more course videos, finally stopped procrastinating those.
  3. Toddler has been sleeping better as of late, letting us all get more rest.
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Open post
Spencer Magnusson @smagnusson@graphics.social
· 13h ago

#3GoodThings

  1. Exported another lesson for my course, feeling like I'm on the home stretch.
  2. Made a birthday party flyer for someone (not me). It was nice to put my Photoshop skills to wholesome use.
  3. Finished updating my personal links page and digital "business card."
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Open post
Spencer Magnusson @smagnusson@graphics.social
· 5mo ago
Replying to
@Magicmix1@mastodon.social having the tools is not the same as knowing how to make it work. I've already made it in Blender, but as a font, I'd prefer someone with actual experience with fonts to make it work well.
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