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NR4/Farbrausch^Team210

@nr4@abraum.social
mastodon 4.5.9
  • Open on abraum.social

Demoscener. Coder. Physicist.

276 Followers
129 Following
17 Posts
Joined February 17, 2024
GitHub:
https://github.com/LeStahL
ShaderToy:
https://www.shadertoy.com/user/nr4
GitLab:
https://gitlab.com/LeStahL
YouTube:
https://www.youtube.com/@team210
Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 4mo ago

I wrote another infinite zoomer with ratexp formula and trap mechanism - https://www.shadertoy.com/view/N3BGRw
#Fractals #Art #DigitalArt #FractalArt #ProceduralArt #Shader #Math #CreativeToots #MastoArt #Demoscene

shadertoy.com
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 6mo ago

I released the source code of the effect in the PC demo "Tranceformator" by Schranzvergleich on ShaderToy: https://www.shadertoy.com/view/7ffSz2 :) #revision #revision2026 #demoscene #proceduralart #DigitalArt #art #generativeart #programming #opensource

shadertoy.com
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 6mo ago

Bod and myself also wrote a small PC Demo for @revisionparty@icosahedron.website - "Tranceistor by Schranzvergleich". It's not Schranz this time, but I hope you enjoy it anyways! My code, bod's music.
Pouet: https://www.pouet.net/prod.php?which=105972
YouTube: https://www.youtube.com/watch?v=Liw-rXLDsCI
#demoscene #revision #revision2026 #DigitalArt #trance #art #proceduralart #music

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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 4mo ago

Released remotely at @outline@graphics.social, wrote it together with @darya@abraum.social :) "Askr Yggdrasil" by farbrausch, check it out!
Pouet: https://www.pouet.net/prod.php?which=106194
Download: https://github.com/LeStahL/demos210/releases/download/outline-2026-exe-gfx/Askr.Yggdrasil-farbrausch.zip
#outline #demoparty #demoscene #proceduralart #digitalart #generativeart #fractalart #fractal #math #programming #creativecoding #art #graphics

pouet.net
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 6mo ago
Replying to
We decided to publish the source code for the PC-8k intro "fr-079: Zero Distance" as well, because it's been created with the @cables_gl timeline and a custom x86 assembly exporter I wrote for the patch. Here you go: cables patch: https://cables.gl/p/tuOl03 source with the assembly exporter: https://github.com/LeStahL/revision-2026-pc8k-intro We'll create a write-up with more details about the process and algorithms soon! :) #demoscene #farbrausch #revision #revision2026 #opensource #foss
cables.gl
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 7mo ago

I wrote some code and music for the PC 4k intro "Δ" we released together with the friends in @epoqe@mastodon.gamedev.place at #mountainbytes #demoparty, to the combined PC real-time compo. It got a 2nd place! Check it out :)
Pouet: https://www.pouet.net/prod.php?which=105801
YouTube: https://www.youtube.com/watch?v=_T6fea-n8Z8
Demozoo: https://demozoo.org/productions/388346/
#art #DigitalArt #generativeart #procedural #proceduralart #synth #sointu #demoscene #sizecoding

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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 5mo ago

Thursday evening #fractal - https://www.shadertoy.com/view/fXs3Rr :) #fractalart #generativeart #proceduralart #digitalart #shadertoy #glsl #shader #programming #demoscene

shadertoy.com
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 5mo ago

Friday evening infinite fractal zoomer :) https://www.shadertoy.com/view/s3sGzB ... Nothing beats writing a fractal after a hard day's work. #fractal #art #generativeart #proceduralart #digitalart #math #programming #glsl #shader

shadertoy.com
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 5mo ago

I made a @shadertoy@bird.makeup port of one of the (formula + orbit trap + parameter set) combinations in fr-079: Zero Distance (my favorite one from the intro) - https://www.shadertoy.com/view/NfBXDG #glsl #shader #shaders #creativecoding #math #fractal #fractalart #digitalart #programming

shadertoy.com
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 6mo ago
Replying to
@unkx@icosahedron.website @revisionparty@icosahedron.website thank you! glad you enjoyed it. :)
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 8mo ago
Replying to
@jon@rivals.space @dok@rivals.space yooo I love this :)
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 6mo ago
Replying to
@Angelo @revisionparty thanks! Reaby wrote the track with Sointu. I'll let him know :)
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 4mo ago
Replying to
@Bobo_PK@chaos.social aktuell nicht, nein. dafür braucht es ja auch spezielle hardware - aber sowas wie NDI oder RTP ginge in n paar minuten :)
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 6mo ago
Replying to
@wow_elec_tron@mastodon.social @revisionparty@icosahedron.website thanks!! glad you like it :)
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 6mo ago
Replying to
@gilesgoat@toot.wales @revisionparty@icosahedron.website you're absolutely right! The distance function is rendered by a sphere tracer with one reflection bounce and a subsurface scattering approximation, using PBR illumination. The colors are crated with special polynomial color maps I designed with a packer tool I wrote - https://github.com/LeStahL/ImageColorPicker :)
github.com
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Open post
NR4/Farbrausch^Team210 @nr4@abraum.social
· 6mo ago
Replying to
@gilesgoat@toot.wales @revisionparty@icosahedron.website rove is so beautiful <3 thank you for your feedback!
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