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Dave?

@justdaveisfine@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

I make games and compile shaders... And I'm all out of shaders.

#unrealengine and #godotengine generalist | #indiedev | Dabble in indie #film production

I tend to post things that I'm working on and rants.

280 Followers
264 Following
39 Posts
Joined June 28, 2025
Latest Game:
https://store.steampowered.com/app/652770/Zofia/
Other Games:
https://justdaveisfine.itch.io/
Location:
Oklahoma
Open post
Dave? @justdaveisfine@mastodon.gamedev.place
· 7mo ago
#gamedev #indiedev
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Dave? @justdaveisfine@mastodon.gamedev.place
· 15mo ago

#gamedev #indiedev

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Dave? @justdaveisfine@mastodon.gamedev.place
· 7mo ago

#indiedev #gamedev

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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

This is how I learn apparently lol

#indiedev #gamedev

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Dave? @justdaveisfine@mastodon.gamedev.place
· 2mo ago
Replying to
@kimhu@mastodon.social I legitimately read the text as 'Zomin' and 'Ismin' and was wondering why you named the two dudes on the right the same thing. Then of course, I realized...
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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

#indiedev #gamedev #meme

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Dave? @justdaveisfine@mastodon.gamedev.place
· 7mo ago
Replying to
@lritter@mastodon.gamedev.place
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Dave? @justdaveisfine@mastodon.gamedev.place
· 4mo ago
Replying to
@djlink@mastodon.gamedev.place Its usually these emotions right here
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Open post
Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

I have a (probably) ignorant question:

Could a flat hierarchy game dev company like Valve exist/function without Steam money backing it? Can their management system stand up on its own?

#gamedev #indiedev

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Open post
Dave? @justdaveisfine@mastodon.gamedev.place
· 5mo ago
Replying to
I am thinking this is probably not the project to step into Godot with anyways and I should likely start with something a little more 'my skill level' which would ultimately be a better Godot learning path.
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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

"I have a 7 minute ambient track to listen to and make feedback on.

SURELY I will get 7 uninterrupted minutes to listen to this."

- Me, foolishly deluded.

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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

I don't mean to brag but I replaced a phone screen today and it seems to work. 🧙‍♂️

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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

Needs just a bit of ~flavor text~

#indiedev #gamedev #memes

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Open post
Dave? @justdaveisfine@mastodon.gamedev.place
· 5mo ago
Replying to
(*There were more things than just collision that have been causing hang ups that may/may not be solvable. The collision is just the obvious big one that I need to work.)
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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

I think I need to separate this idea of diegetic = immersive.

I've added what I ~believe~ are immersive diegetic features but I'm finding that if something is frustrating or funky to use, that's way less immersive and game ruining.

... This whole shifting train of thought brought to you by sitting down in chairs.

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Dave? @justdaveisfine@mastodon.gamedev.place
· 5mo ago
Replying to
@memoriesin8bit@mastodon.gamedev.place Tutorials are deceptively hard though.
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Dave? @justdaveisfine@mastodon.gamedev.place
· 5mo ago
Replying to
@Alrecenk@peoplemaking.games I'd be curious to know how well it works
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Dave? @justdaveisfine@mastodon.gamedev.place
· 5mo ago
Replying to
@themipper@mastodon.social
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Dave? @justdaveisfine@mastodon.gamedev.place
· 5mo ago
Replying to
(I know theoretically they should all be balanced in some grand way but let's safely assume my form of balancing is one play-tester going off of pure vibes)
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Dave? @justdaveisfine@mastodon.gamedev.place
· 5mo ago

Hold up - You can do a fruit tree as a sort of bonsai tree?

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Dave? @justdaveisfine@mastodon.gamedev.place
· 5mo ago
Replying to
My only(?) point of reference would be like the 6th Archstone in Demon's Souls - A portal that goes to the land of giants that's entirely inaccessible because that area has been wholly swallowed by the colorless fog. The door is there though, but its clearly broken and beyond repair. The idea here would be the same - You knew they once existed and were important pieces to the bigger picture, but for [story] they've been cut off or have relatively disappeared.
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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago
Replying to
@ultipuk@mastodon.gamedev.place @idbrii@mastodon.gamedev.place This is good to know!
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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago
Replying to
@idbrii@mastodon.gamedev.place As I understand it, it only effects 2D canvas textures, not ones on a 3D mesh.
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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago
Replying to
I'm aware you can do this per material but I was kind of hoping for a 'just do it to every texture' option.
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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

Alright got some terrain cooking in Godot. I can't get the collision quite accurate enough though, especially on steeper parts where the collision seems to clip below where the actual mesh is.

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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

I had an unusual thought on my current FPS project, which is that I'm very much retreading the same mistakes that I made with Zofia.

I suspect I know how to avoid some of the pitfalls I encountered before but a lot of the set up is the same, which ultimately I think will be a problem as the game gets further into development.

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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

Alright peeps.

So I've done a few 'beast' meshes so far and have had some of them break terribly in Unreal (but look totally fine in Blender) - Well I discovered this.

In Blender, this works and can be animated. In Unreal, it will only grab one 'root' bone and its children and drop the rest.

I've been stuck on this for a few weeks. 😞

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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

I spent most of today planting trees and now I'm decently sunburnt and strangely have a lot of dirt in my pocket?

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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

I find it wild when people just draw something without doing some sketchy outlines first.

Who the heck just starts drawing lines and commits to it like that?

Madness.

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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago

Alright I've ranted enough on the game dev side, time to rant on the film side:

I'm looking through some various pitches people have submitted for shorts and a lot of these need CG for them to work.

The thing is CG is kind of our struggle boat right now (for various reasons) so these are big hurdles to clear.

Now most of these people have done small stuff before but I'd still consider many to be pretty green (including me). I wonder if trying to push more CG-less ideas is the way to go?

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Dave? @justdaveisfine@mastodon.gamedev.place
· 5mo ago
Replying to
Tbh sometimes this is a 'no this idea is cursed because you'll run into XYZ issues'. But every now and then you come out looking like a savvy developer. ... As long as they don't ask to see the prototype.
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Dave? @justdaveisfine@mastodon.gamedev.place
· 7mo ago
Replying to
@Byte I got to admit, when I last played Warframe I think it was still in Beta(?) and they just introduced a card system for doing perks and stuff.
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Dave? @justdaveisfine@mastodon.gamedev.place
· 6mo ago
Replying to
This makes me greatly hesitant to publicly share anything I write lol. Edit: I feel compelled to elaborate a little more: I realize you can speculate on author's intent but I don't think every plot/character has a personal want hidden within. I've written short stories simply because it seemed fun or a challenge to write. Its tiring to have people view it under a microscope and try to prod to see if there's actually something there or not.
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