Dave?
I make games and compile shaders... And I'm all out of shaders.
#unrealengine and #godotengine generalist | #indiedev | Dabble in indie #film production
I tend to post things that I'm working on and rants.
"I have a 7 minute ambient track to listen to and make feedback on.
SURELY I will get 7 uninterrupted minutes to listen to this."
- Me, foolishly deluded.
I don't mean to brag but I replaced a phone screen today and it seems to work. 🧙♂️
I think I need to separate this idea of diegetic = immersive.
I've added what I ~believe~ are immersive diegetic features but I'm finding that if something is frustrating or funky to use, that's way less immersive and game ruining.
... This whole shifting train of thought brought to you by sitting down in chairs.
Hold up - You can do a fruit tree as a sort of bonsai tree?
Alright got some terrain cooking in Godot. I can't get the collision quite accurate enough though, especially on steeper parts where the collision seems to clip below where the actual mesh is.
I had an unusual thought on my current FPS project, which is that I'm very much retreading the same mistakes that I made with Zofia.
I suspect I know how to avoid some of the pitfalls I encountered before but a lot of the set up is the same, which ultimately I think will be a problem as the game gets further into development.
Alright peeps.
So I've done a few 'beast' meshes so far and have had some of them break terribly in Unreal (but look totally fine in Blender) - Well I discovered this.
In Blender, this works and can be animated. In Unreal, it will only grab one 'root' bone and its children and drop the rest.
I've been stuck on this for a few weeks. 😞
I spent most of today planting trees and now I'm decently sunburnt and strangely have a lot of dirt in my pocket?
I find it wild when people just draw something without doing some sketchy outlines first.
Who the heck just starts drawing lines and commits to it like that?
Madness.
Alright I've ranted enough on the game dev side, time to rant on the film side:
I'm looking through some various pitches people have submitted for shorts and a lot of these need CG for them to work.
The thing is CG is kind of our struggle boat right now (for various reasons) so these are big hurdles to clear.
Now most of these people have done small stuff before but I'd still consider many to be pretty green (including me). I wonder if trying to push more CG-less ideas is the way to go?