I love the free respec feature in Diablo IV. It's available at any time and doesn't require any currency or resources. This is exactly the right choice for a game like this. It lets you experiment with a wide variety of builds. You can also save multiple builds per character.
DORO
Hello, I love playing games on PlayStation. I’m a patient gamer and often toot about games you’ve already played. Occasionally I toot about movies that are even older. Pronouns are he/him.
I’ve reached Paragon Level 200 in Diablo IV. It’s time for me to move on, I don’t see myself playing it long term. I enjoyed the game and really liked the technical aspects and the wonderful flow you get into. I also enjoyed putting together builds and having the flexibility to try different ones. It was my first Diablo game, and I spent some pleasant hours playing it.
Oof! My main gripe with Diablo IV after playing it for 50 hours was that it was far too easy. I never used healing potions and never died. Then I switched from Torment II to III – what a steep spike in difficulty! I really shouldn't complain, but I wish the difficulty curve had been more consistent from the start.
I played Diablo IV all day. I find the story interesting enough. The mechanics seem good and fun. I’m constantly trying to rotate the camera, and I don’t understand the Seasons and Reliquaries. I’ll keep playing soon.
I’m not yet convinced by Lords of the Fallen. There are several design choices that I don’t like in a Soulslike, such as taking damage during certain animations. The game looks good but is a technical mess on the PlayStation. Stuttering, lagging, pop-ins, items and buttons not registering, to name a few issues. I played co-op with a random player for a few hours, and it was fun.
I am impressed by the timing and atmosphere that is created even in dialogue scenes. I could watch the FBI quartet for hours. More than just one scene unfolds the typical Lynchian comedy here. The appearance of a returning character delights with all its details, subtleties, and quirks—as if not a single day had passed since the second season. This is the episode of long dialogues, and it is magnificent.
Lords of the Fallen is now available on PlayStation Plus. I’ve installed it and can’t wait to start playing. I’m always curious about new Soulslikes. The genre has relatively strict conventions, so developers really have to excel within those constraints. Let’s see what this game has to offer.
Blazing Horror, Burning Dead, Cannibal Corpse, Flesh Crawler, Infernal Sister, Swamp Walker, Treasure Goblin, Wretched Plague. Heavy metal bands or enemies in Diablo?
One of the nicer aspects of Lords of the Fallen is its flexibility. I turned my bearded polearm butcher into a nimble sword-wielding priestess. Not only is there a respec option, but you can also go back to the character creator and redesign your character. I’m also into fashion souls now and I put on some cool-looking armour instead of the kind with the best stats. The best defence is still not getting hit and looking sharp.
I’ve finished the Diablo IV campaign and reached the level cap, so now the real fun can begin! I think the campaign is well told, at least for the genre. I really like the music and sound design of the game. The mechanics feel solid, although there were a few dull moments. I’m hoping to find more depth in the endgame. Let’s go!
Hmm. After ten hours, Diablo IV started to feel a bit stale. It’s not particularly challenging. I increased the difficulty by two levels. Now it just takes longer to defeat enemies. I miss having to carefully position my character or dodge enemy attacks or counter enemy abilities—anything more sophisticated than just pressing the X button.
I’m trying new things this year! After Monster Hunter Rise last week, I’m diving into Diablo IV, probably more blindly than ever before. I’ve seen some screenshots, and I’ve heard that it’s quite popular. And that’s basically all I know about the series. I’m curious to see what awaits me.
In Lords of the Fallen, I started out as a stalwart knight, wielding a shield and a sword. Then I switched to dancing around my enemies with daggers. Now, I’m wearing heavy armor and thrashing everyone with polearms. And all with the same character. I really like the respec option in this game. I’d love to see it in every Soulslike.
Lords of the Fallen has a mechanic that I don’t often use (does anyone?), but which looks cool when executed: the kick.
I tried playing Lords of the Fallen in the style of Dark Souls, using a shield, but I found the system to be very inconsistent. Now, I’m playing it in the style of Bloodborne, without a shield. It works better for me. As far as I can tell, the game allows for a variety of playstyles. Respec costs 8,000 Vigor, which is reasonable by the middle of the game. However, it could have been cheaper to allow more experimentation.
It's incredible how storylines that seemingly couldn't be further apart are brought together. And I can't stop laughing: Lynch unleashes all his humor—absurd, quirky, turned up to eleven. Also, the pacing! Again and again, the characters are extraordinarily written and performed. And then the ending—what?!
After making my way through an area whose architecture in marble and red tones evoked Roman style, I opened the grand gates to the Empyrean and was greeted by a rainy scene in rich browns and golds. The game is beautiful and features (albeit only occasionally) stunning transitions from one area to the next.
I haven’t turned on my PlayStation for four days, and already I’m being served with legal documents 😆. Sony has updated its ToS, PP, CoC, and EULA to improve transparency. ☑️ I agree.
Lords of the Fallen oscillates between fun and frustration. Design choices and bugs make the game hard to enjoy at times. Occasionally you can’t enter the boss arena in co-op mode. My partner died in the arena, but I can’t revive them and can’t even run back to the nearest checkpoint because the game doesn’t allow players to be that far apart. So that was the end of the co-op session, which left a sour taste.
Lords of the Fallen has some crazy modifiers that I haven’t seen in any other Soulslike games. For example, sometimes the attack button stops working, or the block button, or enemies lose their hitboxes and become invulnerable. It’s all great when you’re carrying thousands of Vigor (the in-game currency). You never know what the game will surprise you with next. 🤡
Everything leads back to Twin Peaks, and the tension is almost unbearable. Is this already the showdown? My God, I love the effects. And seeing half the cast gathered in a single room is simply wonderful. The episode skillfully moves between plausibility and mindfuck. We return to the beginning, searching for closure.
Lynch is in full comedy mode here and seamlessly shifts to the sinister in the next segment, without ever feeling out of place. Maybe that's comedy too — yes, it definitely is comedy. And at the same time, it's a celebration of coffee and cherry pie.
Lynch proves his mastery in creating atmosphere again and again. The scenes are beautiful, rewarding, surprising, inspiring, and magical. Thank you, Maestro. I am grateful to have been able to experience this journey.
After all these years, the relationship between Nadine, Ed, and Norma finally finds its resolution—and Otis Redding is there too. Brilliantly acted, fabulously edited, and wonderfully staged. Then, a deep plunge into darkness—Lynch loves contrasts. Superb editing, impressive cinematography and effects.
When Cole called Truman in Twin Peaks, I knew we were heading into the home stretch. And indeed: the storylines begin to converge. Sensational: Monica Bellucci, the Black Lodge, scenes, atmosphere, and the power of storytelling.
@calsnoboarder@universeodon.com Thanks a lot! That explains it very well. I was confused because in other games I play, seasons are just time-limited cosmetics. I understand; it’s different here. I guess I’ll end up in the Eternal Realm in a couple days and continue the campaign. For now, I can ignore all the seasonal stuff.
This one picks up on the recurring themes in Lynch's work: coffee and pie, the fantastic and surreal, and the darkness of small-town America.
This episode deals with human nature and makes explicit—sometimes in very drastic ways—what has always been present in the narrative: men are portrayed as self-absorbed, violent, and toxic, without any awareness of the harm they cause.