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Freya Holmér

@acegikmo@mastodon.social
mastodon 4.8.0-nightly.2026-10-06
  • Open on mastodon.social

⭕ I made Shapes & Shader Forge
🔥 shader sorceress
🎨 artist
📏 math influencer
💜 twitch partner
📡 ex-founder of @NeatCorp

pfp by @JellyEnvy on twitter
banner by @YO_SU_RA on twitter

0 Followers
0 Following
11 Posts
Joined October 13, 2019
🐦 twitter:
twitter.com/FreyaHolmer
🎥 youtube:
youtube.com/acegikmo
Open post
Freya Holmér @acegikmo@mastodon.social
· 21mo ago

my new video is out!

this one is a lot more personal than my usual stuff, but I've felt a need to express this for a long time

Generative AI is a Parasitic Cancer
https://www.youtube.com/watch?v=-opBifFfsMY

Generative AI is a Parasitic Cancer

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Open post
Freya Holmér @acegikmo@mastodon.social
· 26mo ago
Replying to
I'm using the R1 single-channel 1bpp 2D texture format for this one
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Open post
Freya Holmér @acegikmo@mastodon.social
· 23mo ago

Shapes 4.5.0 is out!
• you can now curve text w. Draw.TextCurvature
• also some Unity 6 compatibility fixes etc.

Shapes ❱ https://u3d.as/1W37
Full changelog ❱ https://acegikmo.com/shapes/changelog/

u3d.as
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Open post
Freya Holmér @acegikmo@mastodon.social
· 23mo ago

this is where I'm at if you even care 😔😔

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Open post
Freya Holmér @acegikmo@mastodon.social
· 26mo ago
Replying to
here's the source code by the way! https://gist.github.com/FreyaHolmer/71717be9f3030c1b0990d3ed1ae833e3
A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage!
Gist

A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage!

A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage! - GpuPrinter.cginc

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Open post
Freya Holmér @acegikmo@mastodon.social
· 39mo ago

i added drawing support to unity so I'll just use this instead of photoshop and google slides lol

(I was bothered by how copying from photoshop into google slides doesn't preserve transparency)

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Open post
Freya Holmér @acegikmo@mastodon.social
· 26mo ago
Replying to
@boggo@mastodon.gamedev.place I could! but I didn't need it in this case, this was,, 90% made because I was curious what it would look like lol (but also to debug matrices GPU side)
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Open post
Freya Holmér @acegikmo@mastodon.social
· 39mo ago
Replying to
@Kiloku@burnthis.town a butt load of quads in a single procedural mesh lol
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Open post
Freya Holmér @acegikmo@mastodon.social
· 26mo ago
Replying to
@deef@trg.social yep!
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Freya Holmér @acegikmo@mastodon.social
· 26mo ago
Replying to
@deef@trg.social because it looks funnier that way! but also idk if hlsl supports binary literals? It started as a binary literal in C# though before I moved it to hlsl
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