I'm going to try livestreaming some Phantom Overload development right now over at https://video.f-hub.org/w/vefCtndqqaXhj7upWRKZ1N (link should go to the VOD after the stream)
Huitsi
Phantom Overload is an atmospheric first-person shooter game where you hunt and are hunted by phantoms in procedurally generated worlds.
Phantom Overload 1.0 is now available on:
- Codeberg: https://codeberg.org/Huitsi/PhantomOverload/releases
- Flathub: https://flathub.org/apps/net.huitsi.PhantomOverload
- itch.io: https://huitsi.itch.io/phantom-overload
#videogame #gamedev #indiedev #indiegame #floss #foss #freesoftware #libre #fossgaming #opensourcegame #godot #codeberg #flathub #itchio
Phantom Overload Alpha 0.6 is a smaller release, but hopefully one that noticeably improves gameplay:
- Made some statistics available from the menu during or after a game
- Reworked and rebalanced the spawning logic for phantoms and pickups
- Made phantom pathing take the player's velocity into account
- Improved the pickup beam visuals
- Upgraded to Godot 4.5
Parallel Overhead 1.2.0 (native) and 2.2.0 (web) have been released! These updates introduce Unstable Pulse by oglsdl to the soundtrack and implement highest score tracking. There are also various fixes, including for issues causing the game to run faster than intended.
1.2.0: https://codeberg.org/Huitsi/ParallelOverhead/releases/tag/1.2.0
2.2.0: https://codeberg.org/Huitsi/WebParallelOverhead/releases/tag/2.2.0
Second Phantom Overload dev livestream is starting now at: https://video.f-hub.org/w/o1d8xxdyifAcgE4cLDcjmm (same link for VOD)
Phantom Overload Beta 0.8 has been released.
Highlights:
- Gun physics
- Experimental online multiplayer
You may also notice:
- Phantom eye redesign
- Icon redesign
- Settings and license menus no longer fill the screen on default UI scale
- Unchecked checkboxes are less invisible
Other:
- Godot 4.6
- Phantom body mesh is generated only once at launch
Phantom Overload Beta 0.7 is now available! A lot of the effort for this release went into internal rework, but there's still a few things you might notice:
- The forest world has gained birches, campfires and quicker generation.
- You can now specify a seed in game setup, and the world generates deterministically based on it.
Phantom Overload is an atmospheric #libre #FPS #game. At this stage I'm extra keen to hear any opinions on the current balance of the game.
Phantom Overload Alpha 0.5 is out!
Highlights:
- Game setup menu for picking world type and game mode, plus a quickplay button to skip it
- New world type: Darkness
- 3 game modes (standard, simple, walking sim) instead of 1
- Ammo mechanics for the standard game mode
- Gun model redesign
Phantom Overload is an atmospheric #libre #FPS #game being made with #Godot 4.
Parallel Overhead 1.1.4 is a minor update of mostly technical changes to the native version of my colorful endless runner game.
Phantom Overload Alpha 0.4 brings quite a few visual and balancing changes (many are both), most notably:
- Visual changes to phantoms
- Rebalanced phantoms by adjusting speed, spawning and despawning
- Reworked the visual phantom proximity effects
- Changes to rendering distance and fog
- Work with shadows
- Post-death camera now looks at the phantom that killed you
Phantom Overload is an atmospheric #FPS #game being made with #Godot 4. It's available on #Codeberg: https://codeberg.org/Huitsi/PhantomOverload/releases