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Stefan Vogt

@8bitgames@oldbytes.space
mastodon 4.7.2+glitch
  • Open on oldbytes.space

Artist & Producer. Listen to 1200 Light Years on all streaming services. Writer of interactive fiction for retro computers.

0 Followers
0 Following
17 Posts
Joined January 21, 2023
Spotify:
https://open.spotify.com/artist/2lZ9lwaynWRHeL9dMzjCaK?si=N3XK_4NhRgG2IHOnXVTdlQ
Website:
https://1200lightyears.com
Instagram (personal):
https://www.instagram.com/aeonsofsleep/
My adventure games:
http://8bitgames.itch.io
Open post
Stefan Vogt @8bitgames@oldbytes.space
· 2mo ago
I published a new compiler and programming language for the Infocom Z-machine that is heavily optimised to run on retro computers. The name is Arcturus. It is a modern language that can be considered syntactic sugar, little code will get you far. And also Hibernated 2 is done now. Stay tuned for more! https://github.com/ByteProject/Arcturus #Infocom #zmachine #adventure #adventuregame #retro #retrocomputing #nostalgia #pixelart #Arcturus #coding
GitHub

GitHub - ByteProject/Arcturus: New tricks for the Infocom Z-machine

New tricks for the Infocom Z-machine. Contribute to ByteProject/Arcturus development by creating an account on GitHub.

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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 5mo ago

Stefan here. The sequel to my award-winning interactive fiction game Hibernated is close to the finishing line. Preorders for Hibernated 2 - Along the Starlit path are open now. Don’t expect it to ship tomorrow, since I’m still polishing a few things, but the moment you’ve been waiting for is finally here. It even comes with an audiobook on cassette to recap what happend in part 1. Let’s go to the stars one more time. And this time, we save the universe all along the way. https://polyplay.xyz/?jtl_token=d6b7f717d3864935c2281fb871cdf2aeba28e13075d04a2978f1eb8cae1132b3&qs=Hibernated+2&search=

polyplay.xyz
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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 2mo ago
Replying to
@davbucci@mastodon.sdf.org your support is always greatly appreciated Davide 🤜🤛
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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 2mo ago
Replying to
@retrofan64@oldbytes.space Okay… then not.
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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 4mo ago
Replying to
@cdpxe@dju.social @grimmnebulin@toot.community oh he is going to play it for sure! And I am really looking forward to it. He is certainly one of the players I enjoyed the most watching part 1
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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 32mo ago

WE MADE IT! The Ghosts of Blackwood Manor won the #IFDB award for "Outstanding PunyInform Game of 2023". Thanks to the organizers and all those who voted to make this happen <3 https://ifdb.org/viewgame?id=fgasszh2qzvv1ia #adventures #adventure #horror #interactivefiction

oldbytes.space

OldBytes Space - Mastodon

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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 33mo ago

After months of development, I released the Puny BuildTools 2.0, an #Infocom #Zmachine #development and project management solution based on the wonderful #PunyInform library. If you want to write a #text #adventure for 19 retro systems and compile it in only a few seconds... have a look :) https://intfiction.org/t/the-puny-buildtools-2-0-are-out-z-machine-project-management-cli/66723

#retro #interactivefiction #adventures #textadventure #CLI #Linux #Amiga #AtariST #atari8bit #DOS #C64 #amstradcpc #zxspectrum #msx #C128 #Mega65 #spectrumnext #bbcmicro #electron #appleII #apple2 #trs80 #plus4

oldbytes.space

OldBytes Space - Mastodon

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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 31mo ago

Ghosts of Blackwood Manor (R13) is out now! I'm overwhelmed by all the appreciation for my mystery horror adventure. Ghosts won the ZZAP!64 Sizzler, the Crash Smash, GOTY from Planeta Sinclair as well as the #IFDB award for outstanding PunyInform game https://8bitgames.itch.io/ghosts/devlog/691826/release-13-now-available

#interactivefiction #adventure #C64 #Amiga #AtariST #DOS #zxspectrum #CPC #Atari8bit #Mega65 #Plus4 #C128 #Commodore #Amstrad #Atari #Sinclair

oldbytes.space

OldBytes Space - Mastodon

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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 32mo ago

The Ghosts of Blackwood Manor [R12] is finally here! The new release comes with an extensive in-game hint system, #MSDOS improvements and minor bug fixes and enhancements! I ain't afraid in no ghost! https://8bitgames.itch.io/ghosts/devlog/678956/release-12-brings-hint-system-and-dos-improvements #adventure #amiga #c64 #zxspectrum #cpc #atari #st #8bit #retro #Infocom

oldbytes.space

OldBytes Space - Mastodon

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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 33mo ago

Happy new year from Olivia, Vlad, Io and Stefan! Let's welcome 2024 with open arms, the year of HIBERNATED 2, as we follow the starlit path! #adventure #game #indiegame #interactivefiction #Infcom #sequel #finally #textadventure #80s #nostalgia #retro #retrogames #retrogamer

oldbytes.space

OldBytes Space - Mastodon

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Stefan Vogt @8bitgames@oldbytes.space
· 25mo ago

I couldn’t be more excited to announce the release date of the next single from my music project 1200 Light Years. Passing Ceres will be available on the 12th of September on all major streaming platforms worldwide! Pre-save: https://too.fm/o6e4o9q

Passing Ceres is an ambient and Synth heavy song with ethereal vocals and a catchy chorus, further exploring the themes and unique sound of 1200 Light Years.

Follow 1200 Light Years on Instagram: https://www.instagram.com/1200lightyears/

#independent #artist #synth #pop #rock #electronica #postmetal #songwriter #futuristic #ambient #newrelease #savethedate #music #streaming #spotify #applemusic #deezer #youtubemusic #soundcloud #amazonmusic #toolost

instagram.com
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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 32mo ago

NEED YOUR HELP! The 2023 #IFDB awards are running and "The Ghosts of Blackwood Manor" is nominated. So if you enjoyed playing my game and think it’s the best PunyInform game of 2023, come vote for it at https://ifdb.org/poll?id=kk3v76x0qyisvmuh #retro #adventure #fiction #C64 #Amiga #ZXSpectrum

oldbytes.space

OldBytes Space - Mastodon

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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 15mo ago

My buddy Mark Hardisty has unexpectedly released a new issue of his wonderful "The Classic Adventurer" bookazine. Highly recommended checking it out if you're into retro adventure games https://classicadventurer.co.uk/

classicadventurer.co.uk

The Classic Adventurer

Colossal Adventures in Twin Kingdoms of Hobbits. The Classic Adventurer is a collection of in-depth interviews, reviews, and artwork from text adventures in the golden era of gaming.

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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 15mo ago

New single "All along the Milky Way" premieres now on YouTube. Available on all streaming media July the 18th. Use the link underneath the video to pre-save. The lyrics explore the Fermi paradox. https://youtube.com/watch?v=288I_F94SY0

#artist #cosmology #electronica #postrock #astrophysics

All along the Milky Way [Official Visualizer] - 1200 Light Years

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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 31mo ago

@Wintermute_BBS@oldbytes.space I tend to say no. I always understood Ghosts as an exercise I had to make on the road of what Hibernated 2 is going to be. We are still on an evolutionary highway 😄

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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 2mo ago
Replying to
@ravetracer_22@phpc.social Amazing! If you have any questions, ping me anytime. Just for the openness because I see the No AI Tag in your profile: I largely did this myself, the design, the language, the architecture, but I use Claude for time consuming tasks like regression tests. I think in the end it doesn’t matter much, as the stories you write with it are yours so there will never be an AI in the loop, but I wanted to highlight it anyway as some persons are very particular about this topic, which is fine of course. Once you start working with the system you will see that the level of polish and the design decisions is something an AI would not be capable to do. I have many years of experience in interactive fiction, especially for retro systems, and all that knowledge went into Arcturus! ✌️
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Open post
Stefan Vogt @8bitgames@oldbytes.space
· 2mo ago
Replying to
@ravetracer_22@phpc.social ah yes, understood. And oh that’s you 😄 perfect. Yes, and I am 100% with you in your perspective. I eventually stopped using AI artworks for my music project too. The music was always human made but the AI art didn’t feel right. If you pour so much heart and soul in something, you shouldn’t plaster AI art on it. Didn’t look good anyway 🤜🤛
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