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#bevy

3 posts · Last used Aug 03

Open post
Caitlin @mholiv@fosstodon.org
· 2mo ago
More technical #rust #GameDev update where I primarily cover migration to #bevy 0.19 and how much I like bsn. I do also cover a 3D building I/O visual issue where buildings now properly have dark portals #Satisfactory style. https://exofactory.net/blog/2026-08-02/
Bevy 0.19 Migration & Better Buildings
exofactory.net

Bevy 0.19 Migration & Better Buildings

Migrated Exofactory to Bevy 0.19. bsn cut 7,364 lines out of my UI code and made Bevy UI genuinely pleasant to write for the first time. Lot's of bsn! note here. Also fixed light and shadow on building item ports in Blender with Skein.

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Open post
gabe @gabe@soc.gng.io
· 3mo ago
start of a 5-over-1 in #towerforever, the #3d #multiplayer #simtower in #bevy I've been working on
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Open post
chosunone @chosunone@pleroma.chosunone.io
· 7mo ago
https://chosunone.io/ecs-beyond-game-objects-part-1 My first blog post about #Bevy and #Rust. Feedback is welcome on all aspects, from visual clarity or conceptual.
chosunone.io

ECS Beyond Game Objects - Part 1 | ChosunOne

ChosunOne's Blog

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