Proto
indie game dev, formerly AAA | Programmer and 3D artist | making a vtuber app called kemorig | 🏳️🌈🐺 | No NFTs / AI | banner by NomaxArt
Welcome to Video Games Industry 2026
"We do plagiarism now! But only a LITTLE plagiarism."
Geoff Keighley bursts out of his seat in applause and knocks a young developer to the ground.
Elsewhere, a trans furry releases the sickest 3d platformer you've ever played in your life, in hopes of funding a single visit with their PCP.
The next kemorig build is out 🎉
Are you VTubing with a webcam? This build is focused on better tracking results with webcams!
Plus:
👀a new Auto-Blink feature
😄 better results for eyes and mouths for all tracking methods.
Available on Patreon:
https://www.patreon.com/posts/kemorig-v0-12-153388087
#vtuber #unreal #furry
One thing in kemorig I'm really proud of is the smoothing controls.
Everyone's tracking environment is different, so I tried to make it easy to dial in your own settings.
Do you use
Blender for Unreal, Unity, or Godot?
I love Blender, but exporting for games sure has a lot of jank.
I made this free add-on to fix the problems, available now:
https://extensions.blender.org/add-ons/proto-game-asset-tools/
RE: @protowlf@mastodon.gamedev.place
My Blender game asset addon was just updated to support Blender 5.1 🎉 Go check it out.
Blender 5.1 adds support for exporting Shape Key normals (aka Blendshape normals). This is a tasty update if you develop for Unity or Godot!
Is this an acceptable level of precision for a Unity exporter?
I think every lawmaker involved with autonomous cars should be forced to watch Google Mediapipe tell them the corner of their sofa is a face.
Between the next Xbox being a Windows 11 box, and Phil Spencer being replaced with an AI exec: is Microsoft a serious video game company anymore?
I don't think it's hyperbole to say Microsoft is transparently uninterested in games as we know them.
If I worked at a Microsoft-owned studio I'd be shopping my resume around ASAP.