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Monkeyslunch/Bug & Claw

@monkeyslunch@mstdn.ca
mastodon 4.8.0-alpha.3+glitch
  • Open on mstdn.ca

Product leader by day, illustrator and #TTRPG #gamedesigner by night.
🌈🧠

192 Followers
279 Following
50 Posts
Joined November 21, 2022
Open post
Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 1mo ago
Beer good. Pizza good.
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Tiny Tables: A Base Oracle for TTRPGs A miniature "pocketfold": It contains the entire core set of my own random tables and generators for playing solo #TTRPGs. I plan to release a couple of other niche pocketfolds for encounters and locations. https://monkeyslunch.itch.io/tiny-tables-oracles-for-ttrpgs?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random
monkeyslunch.itch.io

Tiny Tables - A Base Oracle for TTRPGs by Monkeyslunch

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Open post
Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
An aspect of TTRPGs that I find incredibly interesting is when a game successfully separates various phases, like town, camp, dungeon diving, overworld, and so on. Which games have you seen that do this really well? 1/2
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Had a first for me in Alberta, despite knowing these things are around. I guess I wonder, now that she's moulted, though, how much worse Danielle Smith's powers have gotten?
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Are you new to tabletop roleplaying games? Whether you're a player or creator, it can be helpful to understand the difference between various game types. This quick breakdown may help!
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Just finished PONIES, and very annoyed. Such an amazing show. And of course cancelled.
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
See how some of encounters can be explored in: Designing encounters - Bug & Claw Devlog 25 https://bugandclaw.com/articles/designing-encounters?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts 2/2
bugandclaw.com
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
🔎🧩 Codeword systems for TTRPGs https://monkeyslunch.com/code-word-systems-for-ttrpgs/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
monkeyslunch.com
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Open post
Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
Saltmarsh Adventure Generator https://monkeyslunch.com/articles/saltmarsh-adventure-generator?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts 2/2
monkeyslunch.com
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
Well here's a little adventure generator to help keep your exploration, adventure, and storytelling going strong! https://monkeyslunch.com/articles/curse-of-strahd-adventure-generator?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts 2/2
monkeyslunch.com
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
📕 Wanna make a bookmark game?! DO IT! DO IT NOW! 🔖 https://monkeyslunch.itch.io/backbone-srd?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
monkeyslunch.itch.io

Backbone SRD by Monkeyslunch

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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
I explore some of Bug & Claw's main systems and how they interact in: Main systems - Devlog 31 https://bugandclaw.com/articles/main-systems-devlog-31?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts 2/2
bugandclaw.com
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
What do you do when the party has trouble committing? Sometimes you have to "bump" them back into focus. 1/2
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Have you seen light used in a TTRPG or board game before? I mean literal light, like from the sun, a flashlight, or maybe a candle? In this post I dive into one of my favourite mechanics: https://monkeyslunch.com/favourite-mechanics-sunlight/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
monkeyslunch.com

Favourite mechanics: Sunlight – Monkey's Lunch

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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
I speak about different modes of communication for #ttrpg Bug & Claw in: Communicating - Devlog #30 https://bugandclaw.com/articles/language-devlog-24?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts 2/2
bugandclaw.com
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Open post
Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
This is what a great night looks like.
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago

I don't know what has caused the sudden boost in interest in Bug & Claw, but it is timely.

  • Job recently acquired unlocks ability to work on games
  • ISBN account acquired
  • Testing of various mechanics going well
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Open post
Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
So far, the rules of Bug & Claw are based on these core premises. Perhaps more to come. Fundamental ideas - Bug & Claw Devlog 20 https://bugandclaw.com/articles/fundamental-ideas?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts 2/2
bugandclaw.com
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
Find out in Stella's Gamble– Short fiction from the world of Bug & Claw https://bugandclaw.com/stellas-gamble/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
Bug & Claw - Bug & Claw is a tabletop roleplaying game from Monkeyslunch where highly intelligent mutant arthropods rule what's left of the devastated world left by humans.

Stella's Gamble - Bug & Claw

Stella blended through the market, seeking something valuable to sate Don Warren. The memory of the Don’s knife to Del’s throat still burned vividly in her mind– she had barely a few hours left to pay for his life. Maybe this would finally be the lesson Stella needed to stop gambling for information with the

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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
I'm clean-shaven again and reminded of when we were going into a restaurant one time and a coworker was randomly there with his son who had only been talking for a few months. He just kept pointing at me and saying “Caillou! Caillou! Caillou!” and his dad couldn’t stop laughing.
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
Bug & Claw devlog 26 shows one of the many iterations the B&C character sheets have been through. https://bugandclaw.com/articles/updated-character-sheets?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts 2/2
bugandclaw.com
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
Catch some of the tunes that inspire Bug & Claw, here: https://bugandclaw.com/about/playlists?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts 2/2
bugandclaw.com
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
Wilds devlog #3 - Exploring events & mechanics https://monkeyslunch.com/articles/wilds-devlog-3-exploring-events-and-mechanics?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts 2/2
monkeyslunch.com
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Open post
Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
A cheatshet for the wardens of Mothership that leads with what triggers things (the why) rather than branded terms like "skill checks." ⬇️ 1/2
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Ignore it all for a moment and decide to have a good day instead
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
Provinces of Western Entomara - Devlog 51 https://bugandclaw.com/provinces-of-western-entomara-devlog-51/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts 2/2
Bug & Claw - Bug & Claw is a tabletop roleplaying game from Monkeyslunch where highly intelligent mutant arthropods rule what's left of the devastated world left by humans.

Provinces of Western Entomara - Devlog #51 - Bug & Claw

Below, you'll find a WIP map that represents some of the aimed playable areas at launch for Bug & Claw. These are the Provinces of Western Entomara. They may seem familiar, yet different. The provinces include: Two-Vash Meniskurra Arthos Vivington Bombilly Ganzai Langui New Kinship Shrouded Steppes North Kamerakai South Kamerakai Stridula Deetz Along with:

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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
Check out where Bug & Claw gets its name from in this short story. What's in a name? - B&C: Devlog 1 https://bugandclaw.com/articles/whats-in-a-name?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts 2/2
bugandclaw.com
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Hodag creates masterful weapons, armour, and character illustrations depicting relic-kin for Bug & Claw devlog 55! #ttrpg #bugandclaw #ttrpgart https://bugandclaw.com/more-hodag-art-arrives-devlog-55/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
Bug & Claw - Bug & Claw is a tabletop roleplaying game from Monkeyslunch where highly intelligent mutant arthropods rule what's left of the devastated world left by humans.

More Hodag Art Arrives! - Devlog #55 - Bug & Claw

I've been working on edits with Jason, as well as layout, when I have time. I could tell this may take a bit more time than I expected, so I wanted to get some more art in the hopper from trusty Hodag in case I couldn't tackle as much as I wanted to myself. And

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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Oh noooo. Not one of those people who has to contradict everything, be a know-it-all, and fill the air. How did I earn this?
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Most RPG equipment tables are combinations a designer got bored of enumerating before finishing. Modular tags admit the truth: a sword is just a sword until you staple properties to it. Define the properties. Let the table write itself. One of my favourite mechanics: https://monkeyslunch.com/articles/favourite-mechanics-modular-tags/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
Favourite mechanics: Modular tags | Monkey
Monkey

Favourite mechanics: Modular tags | Monkey

I’ve been thinking about Scribblenauts again. Not the puzzles, which are fine, but the moment you type “flaming sword” and the game just… builds one. It do

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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Such a good video essay on the Odyssey, the state of the west, and why we need to be done with tricksters. https://youtu.be/livIbni7x7o?si=AYsVxUeKu0wWq-lV
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Devastated by this, today. https://www.theguardian.com/music/2026/jul/29/glen-hansard-oscar-winning-irish-singer-songwriter-dies-aged-56-in-motorcycle-crash
theguardian.com
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
This is a concept I am building into Bug & Claw. Read more in: Roll under, with clarity - Bug & Claw Devlog 24 https://bugandclaw.com/articles/roll-under-with-clarity?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts 2/2
bugandclaw.com
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Open post
Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Avoiding people taking over the table in your game can be hard, but I think sometimes it's the system's fault. Playing games like Gloomhaven, I notice this happening less, and I think that's because of everyone having their own secret character and quest goals. 1/2
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Monkeyslunch/Bug & Claw @monkeyslunch@mstdn.ca
· 2mo ago
Replying to
Is randomness important? How much random is too much? What are the goals of the game?These are very common questions in game design, and at the heart of the mechanics I chose for I, The Land. Read the full blog post: "Choosing game mechanics" https://monkeyslunch.com/articles/choosing-game-mechanics?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts 2/2
monkeyslunch.com
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