We've decided to be more active on social media.
In next week's meeting, we will watch "Beyond White Noise for Real-Time Rendering" by @demofox@mastodon.gamedev.place
https://www.meetup.com/graphics-programming-virtual-meetup/events/304575443
A virtual meetup dedicated to graphics programming. We meet online every week.
Organized by @lesley@mastodon.gamedev.place, @Cdgiessen@mastodon.gamedev.place, and Jonathan Baker
We've decided to be more active on social media.
In next week's meeting, we will watch "Beyond White Noise for Real-Time Rendering" by @demofox@mastodon.gamedev.place
https://www.meetup.com/graphics-programming-virtual-meetup/events/304575443
This week, we will start reading a new book: "Digital Signals Theory"!
https://www.meetup.com/graphics-programming-virtual-meetup/events/312148811/
This week, we will read about grass rendering blog posts
https://www.meetup.com/graphics-programming-virtual-meetup/events/307278941/
Next week, we are going to continue reading the Physically Based Rendering book
https://www.meetup.com/graphics-programming-virtual-meetup/events/310849775
Next week, we'll be reading two blog posts about blue noise by @demofox@mastodon.gamedev.place
https://www.meetup.com/graphics-programming-virtual-meetup/events/304906131
Next week, we will continue reading the PBRT book.
Note that we change the meeting time to Friday (or Saturday, depending on your timezone)
https://www.meetup.com/graphics-programming-virtual-meetup/events/308700586
Next week, we will read "Octahedron Environment Maps"
https://www.meetup.com/graphics-programming-virtual-meetup/events/307971636
This week, we will watch "Lerp smoothing is broken" by Freya Holmér
https://www.meetup.com/graphics-programming-virtual-meetup/events/305445248/
Next week, we will read the article "Physically based rendering from first principles."
https://www.meetup.com/graphics-programming-virtual-meetup/events/310919718
We will start to read fhe next PBRT v4 book next week!
https://meetu.ps/e/MDdLw/zZrG3/i
Next week, we are going to read "Radiometry, part 1: I got it backwards"
https://www.meetup.com/graphics-programming-virtual-meetup/events/305641785
Next week, we are going to continue reading the PBRT book, this time covering 8.1 Sampling Theory.
https://www.meetup.com/graphics-programming-virtual-meetup/events/304929380
We will read about frustum culling in this week's meeting
https://www.meetup.com/graphics-programming-virtual-meetup/events/291714149/
This week, Jon Baker will be presenting on his post which explains an application of the inversion method of importance sampling, to generate random numbers that match a given probability density function (PDF).
https://www.meetup.com/graphics-programming-virtual-meetup/events/310728504
Next week, we will read "To Early-Z, or Not To Early-Z"
https://www.meetup.com/graphics-programming-virtual-meetup/events/307330853
Next week, we will continue to read "Physically Based Rendering"
https://www.meetup.com/graphics-programming-virtual-meetup/events/306695333
Next week, we will watch Implicit Surfaces & Independent Research by Matt Keeter
https://www.meetup.com/graphics-programming-virtual-meetup/events/306695269
Next week, we are going to continue to read through the PBRT book. This time, we will read about BVH.
Note: During group reading events, we go through all the content together, so there's no expectation to read it in advance (though it’s great if you do!).
https://www.meetup.com/graphics-programming-virtual-meetup/events/304790033
Next week, we will read "Let's remove Quaternions from every 3D Engine".
https://www.meetup.com/graphics-programming-virtual-meetup/events/291568789/
Next week, we will continue to read about ReSTIR. This week, we will read Jiayin Cao's "Understanding The Math Behind ReStir DI" blog post.
https://www.meetup.com/graphics-programming-virtual-meetup/events/291088929/