I needed a way to test my FPGA designs, so I built a PCI validation platform with a custom PCI bridge board. Here it is hosting the VGA core from ao486, and of course it runs DOOM.
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Ian Hanschen
@furan@mastodon.social
Here for hardware hobby stuff. Microsoft, Intel alum.
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Joined April 03, 2017
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dual cpu abit bp6 running beos with bebox style blinkenlights on an x86 over smbus.
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if this 100% FPGA demo is passing for a shader, that’s probably my cue to release it. this is an early demo of my own work to replicate the 3dfx sst-1 pipeline in systemverilog. there is a non-canon geometry engine driving it from within the FPGA for kicks.
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In the past I’ve used palette snooping to implement hardware projects that visualize VGA palette updates in MS-DOS games. When you are the video card you don’t even have to snoop the palette!
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with artemis ii my code has left earth orbit, but so has candy crush
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Visualizing VGA palette tricks in Wolf3D, DOOM, and Quake with an FPGA video card
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