drmorr
mastodon 4.7.3Optimizer. Photographer. In disbelief that computers actually work. Accidentally writing a role-playing game. (he/him)
man I'm real tired of literally everything not working right now
In case you missed it, this is my SRECon recap, featuring all of my favorite talks!
Copy fail has really brought the armchair security experts out of the woodwork
This is a post by Anastasjia Uspenski about how the "myth of the 10x engineer" is actively harmful (the post is itself based on a talk by @mipsytipsy@hachyderm.io at the Craft Conference in Budapest):
https://shiftmag.dev/10x-engineers-charity-majors-5755/?ref=cloudnative.now
"If there is a single non-negotiable truth in Charity’s worldview, it’s this: shipping is how engineers learn. Not architecture diagrams. Not months of planning. Not 400-comment design docs. Shipping."
I stayed up late to (finally) finish stranger things season 5. "it'll be just after midnight," i told myself. "not that much later than I normally stay up, it'll be fine."
I did not factor in the extra thirty minutes I would need to stop bawling my eyes out 😭😭😭
I believe.
- The story needs to be anomalous -- something in the story needs to disrupt your mental model of the world. There needs to be a disconnect between your belief and reality. Example: "This should never happen!" which means "I never expected that to happen!"
When it comes to incidents, there are different kinds or styles of stories you can tell:
- "The horror story": we failed over and the problem followed us to the new region! 😱
- "The morality tale": the engineer ignored the failing test and the bad code made it to production 😡
- The story needs to be immutable (this is kindof a weird term to use): important details are preserved as the story gets passed on.


