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Dominik Grabiec

@dominikg@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Engine programmer at heart, currently working on making diffing binary files easier.
Former CD Projekt RED Engine Programmer.
Former Wargaming Sydney Developer.
Many other Software Engineering jobs outside of games.

106 Followers
122 Following
11 Posts
Joined November 07, 2022
Blog:
https://www.dominikgrabiec.com/
Twitter:
https://twitter.com/Daemin
LinkedIn:
https://www.linkedin.com/in/dominik-grabiec-4866288/
Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 6mo ago
Replying to
@Catvalente The word I use is "fabricate" to describe what LLMs actually do. It describes that they build sentences which are also lies and untruths.
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Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 7mo ago
Replying to
@mjk@hachyderm.io Have you tried using function pointer tables to guarantee making a jump table? Kind of like I wrote up https://www.dominikgrabiec.com/posts/2025/09/11/compile_time_function_tables.html
Dominik Grabiec Blog

C++ Compile Time Function Tables for Fun and Profit

A technique that I’ve recently found useful is to use compile time function tables to eliminate complicated branching logic from my code. It is especially useful where you have to perform the same actions in multiple different conditions, but the conditional logic gets overly complicated. More generally it is useful when you need to map a contiguous range of values to a small number of actions. Though the best part is that it is implemented in simple and straightforward C++20 code which gets eva

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Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 5mo ago

A friend showed me that Slay the Spire 2 has been massively review bombed on Steam because a certain person did some consulting for it.
Some men can be so soft these days that they post negative comments on a video game because their feeling got hurt, while they do nothing when governments actually erode their personal freedoms.
If they actually knew how many LGBTQI+ people make their games they would probably have a seizure or something.

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Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 4mo ago

Let me know when AI understands truth from fiction, facts from falsehoods, and can actually knows what those things are.

Until then it is just a sparkling random text generator.

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Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 4mo ago

All the comments I read about how to use an AI correctly say to put rules into a markdown file and have the LLM process it with your prompt. Seems like telling a dog in english not to pee on the carpet.

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Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 6mo ago
Replying to
@molecularmusing@mastodon.gamedev.place @aras@mastodon.gamedev.place that would work perfectly with ai generated low poly models and textures right? Get ai to do all the work and creativity, that's what they're aiming for.
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Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 7mo ago
Replying to
@mjk@hachyderm.io I thought as much that this technique would not be available on the GPU. Though I wasn't sure if you were making an interpreter to run on the GPU or a compiler compiling for the GPU.
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Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 6mo ago
Replying to
@vitaut Yep. I'm writing my applications in Win32 / WTL still because it is simple and it works well. The developer experience of WinUI3 is still terrible and requires literal installation before you can even debug the executable. I'm also not yet ready to add a huge dependency like Qt or other UI framework.
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Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 5mo ago
Replying to
@pervognsen I do believe Windows now has memory compression built in. But that was a good read.
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Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 5mo ago
Replying to
@lefticus I'll probably be up for it!
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Open post
Dominik Grabiec @dominikg@mastodon.gamedev.place
· 13mo ago
Replying to
@soop@wetdry.world I like Louis Rossman's use of the term "repair" rather than the industry's term of "hacking" when it comes to recovering functionality that you bought and paid for before the company revoked it with an automatic firmware update.
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