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DistractedMOSFET

@distractedmosfet@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Wanna-be indie dev, currently working on Noirmancer, a super-powered stealth game in a nor-enfused mega-metropolis. https://store.steampowered.com/app/3674590/Noirmancer/

196 Followers
252 Following
32 Posts
Joined April 09, 2025
pronouns:
he/him
Blog:
https://mosfetarium.com/
Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 5mo ago

Some Noirmancer coverage on RPS! https://www.rockpapershotgun.com/thief-dishonored-and-philip-marlowe-combine-in-noirmancer-a-stealth-sim-that-lets-you-wipe-minds-with-a-snap-of-your-fingers

Thief, Dishonored and Philip Marlowe combine in Noirmancer, a stealth sim that lets you wipe minds with a snap of your fingers
Rock Paper Shotgun

Thief, Dishonored and Philip Marlowe combine in Noirmancer, a stealth sim that lets you wipe minds with a snap of your fingers

Developers Mosferatium have released a 2-4 hour alpha demo for their impressive hardboiled sleuth sim, in which you are a vigilante with supernatural abilities.

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DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 4mo ago

Fans of games like Deus Ex, Thief, System Shock, Dishonored should check out the videos BawssSawss makes over on the youtube channel 2HeadedHero. Where he regularly covers news from the latest indie Immersive Sims. A scene that is *much* more active than most would realize and so having someone chronicling it is really valuable.

In the most recent one he gives a breakdown on the demo for my game Noirmancer. Spoilers ahead if you've been meaning to hit that demo https://www.youtube.com/watch?v=FIOo-z2h1AM

WHAT?! Small Developers are SAVING Immersive Sims! [Vol 10]

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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 4mo ago

Had a brain wave about an obscure way I should let players interact with buttons.

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DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 6mo ago

Random #GodotEngine tip: if you, like me, have perhaps too many Area3D's in your scenes, consider turning off monitorable. Chances are you have areas as triggers to sense stuff, and not be sensed themselves. I found that turning off monitorable saved quite a bit of time in the "Find Collisions" step (You'll see that listed in the Profiler).
I'm sure there'll be circumstances where this won't help. Not having many areas being the obvious one. But perhaps give it go!

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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago

I'm always impressed by the perspective-shifting powers of observing a playtest of your game.

People talk about how you learn stuff because the tester will play differently from you, and that is true. But you also notice things that you ignored when you played it yourself. As an observer, your entire brain gets to focus on just noticing things that could be better, rather than attempting to play a game.

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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 6mo ago

Some Noirmancer coverage on french gaming news website @NoFrag@piaille.fr!

https://nofrag.com/noirmancer-un-concept-dinfiltration-prometteur-mais-encore-loin-detre-abouti/

If you're a french-speaker who'd appreciate a regular source of FPS-centric game news, check them out :)

Noirmancer : Un Concept D’infiltration Prometteur, Mais Encore Loin D’être Abouti - NoFrag
NoFrag

Noirmancer : Un Concept D’infiltration Prometteur, Mais Encore Loin D’être Abouti - NoFrag

Le développement semble bien avancer, avec des mises à jour régulières et une communication très active. Reste à voir si Noirmancer réussira à transformer ses

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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago
Replying to
@Cheeseness@mastodon.social @Doomed_Daniel@mastodon.gamedev.place Which one is "normal" and which is "inverted" is one of those things where people have different intuition about it and it's been a funny little dispute forever. But the key detail is: I understood what Cheese meant and which one he calls normal and which he calls inverted is very literally semantics. There's no need to interrogate it.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago
Replying to
@Kaution@mastodon.gamedev.place I don't blame ya. I honestly entered "shut the hell up about it and work" mode. Didn't want to drag out yapping and yapping about things it was *going* to be.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago
Replying to
@Cheeseness@mastodon.social Not currently. But only because it's not been a thing any playtester had asked for yet; I knew it was gonna happen eventually though! I'll get you a build within 24 hours. :)
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago
Replying to
@Cheeseness@mastodon.social Thanks! Too early to tell yet. (This post is the first thing I did!) The private playtests were going well enough that I was ready to go public with it and get broader feedback from strangers on the internet who feel no need to be kind. Plan is to try to get feedback -> amend stuff -> try pushing it broader -> repeat.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago
Replying to
@irgndsondepp@gts.da-miez.de Finally something you can actually play :)
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 5mo ago

I'm watching the ANZ Indie Showcase showing off some Aus+NZ indie games in 15 minutes https://www.youtube.com/watch?v=IihLc4hUboY

(Disclaimer: my game is in the attached steam event, but not the showcase stream)

The ANZ Indie Showcase 2026 | Presented by The Indie Brew

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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago
Replying to
@sako@mastodon.gamedev.place The art came out really strong so you (and any other artists) should feel real proud!
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 5mo ago
Replying to
@imp3tuz Congrats! It looks great.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 5mo ago

My sneaky document-stealing memory-erasing game Noirmancer is taking part in The ANZ Indie Fest, a virtual event celebrating indie games from Australia and New Zealand (Kiwi self-reporting).

It starts with a showcase stream on Friday at 7:30pm AEST over on this youtube channel: @theindiebrew@www.youtube.com but Noirmancer is just taking part in the broader event, not the showcase. But tune in to see some Oceaniac indies!

youtube.com
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 5mo ago
Replying to
@eviltrout@carpdiem.online Oh shit that was you! That's a fun connection to discover.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 5mo ago
Replying to
@YoSoyFreeman@mastodon.gamedev.place Yeah the milking is getting very annoying. I guess people keep clicking the damn vids. In that specific example: many talented game devs make great games with mediocre programming ability. Good programming can be a huge advantage, but it should not be used in a "so clearly this guy is bad at game dev" way.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 5mo ago
Replying to
@YoSoyFreeman I am gonna love the shader previews too.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 6mo ago

Doing some experiments with what I'll call "interior outlines" in shadows. I already outline geometry edges (changes in depth, normal) in darkness, but there are times where it'd be useful to make out certain texture details in darkness too. Particularly relevant for my game is allowing you to better get a sense of character orientation in darkness.

An interesting thing, that I should probably benchmark, is a random little supersampling trick I did (cont).

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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 6mo ago
Replying to
@irgndsondepp@gts.da-miez.de I think that should be everything? But yeah there's enough Deck gamers out there that I should probably accommodate them a little.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 6mo ago
Replying to
@irgndsondepp@gts.da-miez.de Ahh apologies. I haven't taken the dive to put any gamepad controls on it. Although I am pretty sure via the power of Steam Input it'd be be doable. Here's the keys you'd want binds for: -Escape, Space, WASD, MOUSE1, Ctrl, and Shift (for run) (the stuff you'd kind of expect) -R (Ability Menu) -F (Interact) and G (Secondary Interact, mostly used for closing rather than opening doors.) -Q and E are for leaning left and right to look around corners and are entirely optional.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago
Replying to
@wake@peoplemaking.games Thanks for the interest! And yeah that's fair enough. There's a decent chance the tutorial will get a big revamp towards the end of the project (after-all, it's hard to know what you need to teach before you've finished the entire thing), and thinking of how to remove the strict conditions in the tutorial would definitely be a nice revision to achieve.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago
Replying to
@Cheeseness@mastodon.social Yeah fair. Like basically any statement I read into it the obvious subtext that every sentence is worded from the perspective of it's speaker: I'm not gonna be like "Well actually I need you to state that it's backwards IN YOUR VIEW" (it's your statement, of course it's in your view)
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago
Replying to on mastodon.gamedev.place
@sako@mastodon.gamedev.place Congrats!
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 13mo ago
Replying to
@IngloGamesDev@mastodon.gamedev.place Thanks. This was a good rec!
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DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 13mo ago
Replying to
@amy@tech.lgbt Good chance you'll already know of it but just in case: I do know people seem broadly happy with Plausible, but I don't often hear about what it's like to self-host rather than go with the official paid hosting. So assuming managing it ain't a pain, it's probably worth a look.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 13mo ago
Replying to
@amy@tech.lgbt I believe they use an Open-core model though and perhaps there's things that you won't get if you go that path? So it may not be the ideal option for self-hosters.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 7mo ago
Replying to
@Kaution@mastodon.gamedev.place Thanks for telling me. This is a strange one so not entirely sure how to investigate it. I think my main hope will simply be that the first extraction failed for some strange reason :) For reference I believe this error is generally what happens when you run Godot and it can't match a exe/bin with a pck file.
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Open post
DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 17mo ago
Replying to
@drewscanlon@mastodon.gamedev.place Damn. Congrats on winning big (for charity!)
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DistractedMOSFET @distractedmosfet@mastodon.gamedev.place
· 17mo ago
Replying to
@gamingonlinux@mastodon.social Thanks for covering this stuff. Good to be kept in the loop.
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