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PraxisMapper

@Praxismapper@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Making Location-Based (GPS) Games for everyone. Anti-advertising, anti-tracking, pro-privacy. Powered by OpenStreetMap data. C# server, Godot apps. The Only C# app that draws map tiles itself?

And some retro game-dev and enthusiasm on the side.

#LocationBasedGame #GPSGame #CSharp #Godot

0 Followers
0 Following
18 Posts
Joined November 08, 2022
Source Code:
https://github.com/PraxisMapper
Donate:
https://ko-fi.com/praxismapper
My games:
https://cerol.itch.io
Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 6mo ago
Replying to
@ifixcoinops I definitely put some work on my game trying to keep the server owner from being able to stalk players. It's not perfect, especially if the owner is also writing plugins or editing the core server code, but I tried to keep the really bad use cases in mind and put up all the roadblocks I can to ward that off.
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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 6mo ago

Played Pokemon Champions for about 45 minutes, small twist on the main issue with all pokemon games.

I told you my birth year. You know I'm multiple decades old. Please stop acting like this is the first pokemon game I've played. Assume I know how to play one.

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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 7mo ago

It is 2026 and FTP is still somehow the best option for copying tons of files and still a giant pain to set up.

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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 8mo ago
Replying to
PGC/PokeWalk are updated and map data is upload for the continental US. The rest of the map data is being uploaded, slowly.
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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 8mo ago

@jds@mastodon.gamedev.place I've felt like people want a discord server because it means they expect questions they ask to be answered, instead of having to read documentation or a forum where the same question has been asked and answered many times before.

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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 8mo ago

Got my hopes up for a minute. Discovered Traveller AR, a mobile game from 2011-12 built around the TTRPG setting. Thought it might have been a location-based game that (slightly) predates Ingress.

Nope. It only uses AR as a gimmick, and not even one with gameplay. The beta launch trailer doesn't even demonstrate the gimmick in the name of the game. The gameplay trailer features no actual gameplay, just still screenshots.

I can see why this one died from lack of funding.

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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 7mo ago
Replying to
Done. Server's up and running, DNS is updated, old AWS server is off, data's all there.
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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 7mo ago
Replying to
Global map data should be updated for the year. Games and demos should be set to use. Games and demos are built on Godot 4.6 now, and I'll get to find all the changes from that I have to account for next.
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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 8mo ago

One neat trick to juice your interactions:

Make sure your game is partially non-functional. People will re-install in multiple times thinking the issue is on their side instead of reporting that something doesn't look right.

This is sarcasm, of course. But fixing my game so maps actually downloaded again dropped downloads/browser play count.

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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 8mo ago

I need to remember to manually update my server certs more often. Kinda surprised that nobody reports my game not working for....2 months despite the daily hit or two it gets.

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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 8mo ago

Finally getting around to proving out admin bounds logic in my demo project. I've had this data and setup in-place for over a year, but an error in merging data sets made it unusable in an unknown number of areas.

This year everything was done in one shot, no merging required. Plus adding in some features for flexibility that the core server's had for a while.

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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 8mo ago

Techbros are gonna make me rename my app, aren't they?

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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 9mo ago

Map processing for the year is done, in the fastest it's ever been. It took 4 days total this time to get the global offline data ready. This used to be between 2 weeks and a month, depending on how many times stuff stopped.

I will have to update my games to use the slightly different format, but the big slow part is not nearly as slow as it used to be.

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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 9mo ago

RE: https://mastodon.gamedev.place/@Praxismapper/113913081681170905

My end count on unique games played for the year was 304. That skips a bunch of graphics-only romhacks and treats every Space Station 14 server as one game. Does include demos and prototypes on itch I checked out.

Gamedev Mastodon

PraxisMapper (@Praxismapper@mastodon.gamedev.place)

A friend tracks all the game they play each year, then ranks them in a single-elimination bracket at the end. I've played 34 distinct games in January alone. I don't think I want to try and set up a 384-slot ranking.

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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 6mo ago
Replying to
@trevdev@fosstodon.org The Switch. Android port is a few months away.
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Open post
PraxisMapper @Praxismapper@mastodon.gamedev.place
· 7mo ago
Replying to on retro.social
@ifixcoinops@retro.social I have praxismapper.org and I guess it counts even if I forget to renew my SSL certs for half the year.
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