#productdesign

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Hollywood buys the script, not the storyboard. The narrative, world-building, and intent are what get shopped around. As a product guy seemingly surrounded by designers who over-index on visual, interaction, and motion design, I think about this a lot. #productdesign
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Share buttons are a design habit, not a strategy. This piece looks at actual data on whether people click them, and the numbers are not kind. If you’ve been adding social sharing widgets without questioning them, stop and read this first. https://ankursethi.com/blog/nobody-clicks-your-share-buttons/ #uxdesign #webdesign #productdesign (https://uxbrad.com/activity/20260701/171500/)
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Designers are good people. Some designs exclude people anyway. Alan Dalton explains why—too much to remember—and offers a practical fix: accessibility personas that help you recognize problems while you’re designing, not after. Homework included. Good designers, bad websites: a proposal by Alan Dalton https://alistapart.com/article/good-designers-bad-websites-a-proposal/ #ux #a11y #accessibility #personas #alistapart #uxui #design #webdesign #productdesign
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Replying to
Or maybe it is just the way things work: every generation rediscovers the same fundamentals, just with different tools. What do you think? #AI #ArtificialIntelligence #InformationArchitecture #FutureOfWork #VibeCoding #ProductDesign
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Replying to on micro.blog
@Archimage sort your initiatives by how many users use the feature (Reach), the impact they have on your audience, the level of confidence you have in the assessment and the effort in building it. Use the RICE methodology https://www.intercom.com/blog/rice-simple-prioritization-for-product-managers/ #ProductDesign #UX
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